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Mailing List Logs for ShadowRN

From: Loki <daddyjim@**********.COM>
Subject: Re: Questions arising from play
Date: Tue, 31 Mar 1998 10:47:10 -0800
---Bradley Aaron Rebh <brebh@*****.BGSU.EDU> wrote:
>
> On Tue, 31 Mar 1998, Loki wrote:
>
> > ---Bradley Aaron Rebh <brebh@*****.BGSU.EDU> wrote:
> > >
> > > On Tue, 31 Mar 1998, Loki wrote:
> > >
> > > > First, here's what we have on a related question in the SRCard
Q&A:
> > > >
> > > > Q1: Is there a difference between the skill requirement for
sleazing a
> > > > challenge and alternate choices to "sleaze" as listed in the
cartext
> > > > (i.e. - Gut Check or Feeding Ghouls)? If not then a
combination like
> > > > triggered Motion Detectors (or a Red Alert) and then a Gut Check
> > > > effectively form a dead lock with very few options to get past
it.
> > > >
> > > > A1: Once Motion Detectors and Red Alert are played, Challenges
can't
> > > > be sleazed. However, cards like Feeding Ghouls and Gut Check!
are,
> > > > indeed, an exception to this. As you point out, not being able
to
> > > > get past Gut Check! on a successful roll makes no sense (and
we are
> > > > counting on people to use some common sense in such
situations. We
> > > > don't want the game to become as convoluted as Magic can be.)
Sleep
> > > > spell would also work against Objectives defended by Red Alert
and
> > > > Motion Detectors.
> > >
> > YST and LSCC both have threat ratings meaning they can be combatted
> > and don't pose the lock out that Gut Check would if unable to
> > sleaze/trash it.
> >
> > Paying the fee or have a small team should be considered the same
as a
> > skill sleaze requirement for these cards. IMHO a triggered alarm
from
> > a previous challenge means you fight YST or LSCC when revelead
> > regardless of the size of your team or how much cash you have.
>
> But above you mention that Feeding Ghouls's special ability can
still be
> used. I'm just trying to keep things straight here.
>
> let me know...

Actually, I didn't say it. It was a question I passed on to Jim and
his answer back.

I understand what you're saying/asking though and it's part of the
whole 1st Run confusion between trashing or sleazing a Challenge.

Best I can explain is this: "Sleazing" in regards to a Challenge in
1st Run primarily refers meeting the skill requirements as found in
the bottom left corner of the card. Card text that refers to sleazing
the Challenge should be read as "trashing" (i.e. the text on Gut Check
or Feeding Ghouls).

Underworld, 2nd Run and upcoming releases are products after the fact.
the DLOH's are now aware of the confusion and you should for the most
part be able to take the card text as written: a sleaze is a sleaze
(meaning it can't happen after an alarm) and a trash is a trash
(meaning it's not alarm dependant. Duncan may still trash his street
Challenge whether the alarm is triggered or not.

2nd Run will revamp the confusing text on most of these cards. For now
we need to use common sense and the Skill-Sleaze Text-Trash rule of
thumb.

I think Duncan's special helps to interpret Foxy Roxy and Razorback as
trashing the Challenge rather then being an auto-skill-sleaze as well.

-== Loki ==-
+----------------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
SRCard FAQ: www.primenet.com/~gamemstr/srstuff/tcgfaq1.htm
+----------------------------------------------------------------------+
Poisoned Elves: www.primenet.com/~gamemstr
SRTCG trade lists last updated 3/28/98
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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.