From: | Loki <daddyjim@**********.COM> |
---|---|
Subject: | Re: Foxy Roxy |
Date: | Tue, 31 Mar 1998 11:52:52 -0800 |
>
> Does Foxy Roxy's ability override the effects of the anti-social
attribute?
<plug>
This and similar questions are covered in the SRTCG Q&A: SRCard's
Official Unofficial SRTCG FAQ hosted at Tony's site:
http://members.home.net/porthos/srtcg/srtcg.html
</plug>
Here's the entry:
Q1: If Foxy Roxy and GoreTusk are together on a run when they hit
Security Guards, which takes precedence: Foxy's ability to
auto-sleaze, or Gore Tusk's triggering the alarm via anti-social?
A1: If "Foxy Roxy" is present on a Shadowrun with another Runner that
is 'Anti-social' and they encounter a personnel Challenge you have to
roll off with a D6 to see who takes precedence. Sorry there is no hard
and fast ruling for this one. This question was one of the first that
came up early on in the playtesting.
-== Loki ==-
+----------------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
SRCard FAQ: www.primenet.com/~gamemstr/srstuff/tcgfaq1.htm
+----------------------------------------------------------------------+
Poisoned Elves: www.primenet.com/~gamemstr
SRTCG trade lists last updated 3/29/98
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