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Mailing List Logs for ShadowRN

From: Loki <daddyjim@**********.COM>
Subject: Re: Weird Reflexes
Date: Wed, 1 Apr 1998 18:44:29 -0800
---Apone <mpcheval@********.FR> wrote:
>
> Hi everyone ! It's my first appearance on the list and here's a
> question which has been puzzling me since I bought my first SR
starter:
> WHAT'S THE MATTER WITH
> WIRED REFLEXES ???
> I don' understand the way Fasa intended to design this card. I mean in
> the SR RPG, wired reflexes are a real edge for runners which allows
them
> to strike first in a fight. But in SRTTCG it only gives you the
chance
> that maybe your runner could hit a second time
> 1. If he survives the fight
> 2. If you get lucky on a dice roll.
> I don' t really think it's worth the price (5 nuyens), the essence
cost
> (-3) and the fact that the runner could be targeted by Infected Chrome
> or/and Cyber Psychosis cards. It seems quite useless in this way.
> Shouldn't it allow the runner to attack first (on 4 and +) instead ?

Problem with that kind of logic is that a first strike kind of ability
doesn't matter against Challenges. It's a one-way street. Dealing
damage on the Challenge side makes sense, as Runners suffer from
fatigue. You hit the group of Runners with 6 points of damage first,
they now deal 6 points less damage against the Challenge (not counting
stamina).

If a Runner deals six points of damage first, it's not going to make
any difference when the Challenge deals it's damage. No fatigue...no
attack value reduction.

The only place your Wired Reflexes first strike would matter is in
Runner on Runner combat. Kind of reduces the wow of WR.

They'd have to errata alot to rewrite the card to your suggestion.

-== Loki ==-
+----------------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
SRCard FAQ: www.primenet.com/~gamemstr/srstuff/tcgfaq1.htm
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SRTCG trade lists last updated 3/31/98
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