|From:||Daniel M Perez <d028200c@**.SEFLIN.ORG>|
|Subject:||Re: Lone Star Deck Ideas|
|Date:||Thu, 2 Apr 1998 09:03:36 -0500|
On Thu, 2 Apr 1998, Matb wrote:
> Crane wrote:
> > Hey I'm building a Lone Star Deck (and love Tori) too!
Cool, we'll be able to pool ideas then. (and Tori is just too cool!)
[original deck quoted. Keep going down]
> > <deck review mode>/
> > >> Duncan x4 These 4 runners provide the LS base of the deck.
> > >> Mendez x2
> > >> Sisko x4
> > >> Wildfire x1
> > >> Drake x1 Skills
> > >> Ice Queen x1 Skills and ability
> > >> Moonshadow x1 Skills and ability
> > >> Ajax x2 piloting
> > >> Foxy Roxy x1 social slut
> > >> Hatchetman x1 Skills
> > >> Elite Security Mage x2 Pumpable and scary
> > >> Flock of Geese x1 Alarm Trigger
> > >> Maglocks x3 non-sleaze
> > >> Nets x2 non-sleaze
> > >> Yakuza Assassin hard challenge
> > >> Lone Star Drone x4 Help to the LS runners
> > >> Maglock Passkey vs. Maglocks and barriers
> > >> Lone Star HQ x2 help my LS runners
> > >> Lone Star Lock-Up x2 Get some money of arresting
> > >> Lone Star Surveillance x2 LS theme
> > >> Long Arm of the Law x3 LS theme, arrest
> > >> Nerps! x1 magic bullet
> > >> 911 x2 arrest
> > >> Lone Star Undercover x2 use my opponents runners vs. him
> > >> Riot Foam x3 vs. Personel challenge, cancel Riots (heavy around
> > >> State of Confusion x1 good security card
> > >> Change of Plans x1 change their plans
> > >> False Mentor x1 every deck should have 1
> > >> GAQS x3 get runners back to safehouse
> > >> LOI x3 make luck be on my side
> > >> Whoops! x2 make them lose that one sleaze skill at the
> > right time
> > >
> > >> Street Wars x2 good with my LS runners
> > >> Sucker Run x1 bleed off challenges
> > VS.
> > -2 Duncans (you have enough street)
> > -3 Siskos (he doesn't have any skills)
> > -2 Ajax (just for 1 skill, I wouldn't)
> > +2 Scorpio (Skills, ability)
> > +1 Foxy Roxy (ability)
> > +1 Ivan (Theme)
> Have to disagree with these. The objective, of course, is to have *Lone
> Star* Runners, now a few Lone Star Runners and a bunch of other people.
Matt's right here, my objective is to make a Lone Star deck. I realize
what you are going for, though.
> While Ivan should be added (if Dan has one),
I do, several, but I decided against it because of high cost and no
skills. Maybe 1 if anything, but I'm iffy. Wanna keep the runners as low
cost as possible.
> I can't see adding in the
> Scorpios (hello, average-cost-to-deploy) or the other Foxy Roxy (Riots
I thought abut it too, but decided against it because of cost (for
Scorpio) and the fact I only have 1 Foxy Roxy.
> > +3 Thrash (your main problem is money)
> ...until he has the LSL in play. Also, the average cost of his Runners
> was down around four or so, until you added the other Scorpios and Ivan.
Again, I don't wanna deviate from my intended theme too much, and Thrash
just doesn't fit.
> By the way: He doesn't have enough skills. Besides sometimes offering
> money (and making himself a clear target for The Price of Fame, Burnout,
> and a couple of other special effects), what does Thrash add to the
> deck? Sisko has the same stats, plus armor, plus a defensive use
> against another LS deck.
Agreed. The reason Sisko is here in numbers is that, in case I run into
arresting specials, I have protection. Besides, I intend to put Lone Star
Surveillance on my LS Lock-up (make those bails even more dangerous) and
if I need to go there, I want Sisko to help me not get arrested by my own
cards. And he's LS, after all.
> > -2 Nets (too weak)
> > -3 Maglocks (too weak)
> > -1 Flock of Geese (too weak, for this deck)
> Ix-nay. There should be, however, a number of Lone Star Challenges
> (which are pretty easy sleaze-wise, which is why the FoG is needed.)
> Hey, with four HQs in play, the Lone Star Patrol becomes a *pumpable*
> 10/10 (A2)!
I'm still learning how to choose and combine challenges effectively, so
I'll try anything once. LS challenges I want to put in, but I held off
until I talked about objectives with you people, just to make sure that
they can be played on the new objectives. FoG is just a surprise card,
hopefully to be played in front of a big nasty Dracoform. >=)
> > -4 LS Drone (with 1 LS HQ all your LS guys are at least 4/4)
> This, I agree with. Trade two in for Muscle Replacement, however
> (giving you the Athletics skill) or.. or.. something.
Okay, I'll see what I can do. I was taking advantage that LS runners can
use them without the need for piloting. Most of the LS runners are not
that high in threat, so I figured a little boost might come in handy.
I'll check my cards and see.
> > -1 LS Undercover (you know why)
I skipped this line (about it being Unique) =P
> > -1 Change of Plans (open a card slot)
> > -2 Whoops! (why lose 'em a skill and still have him there to take some
> > <they'll divide it right> of the damage, when you can send him home and
> > concentrate more fire on the others...)
> ...Because sometimes you can hose the Whoops!ed Runner, too. Whoops!
> also has its uses outside shadowrunning. It's a *great* card, but often
The way I see it, if I can make the shadowrunning team lose that one
skill needed to sleaze and trip the alarm, then it is useful. I guess
it's one of those cards that I'll need playtesting to see how it works.
> > +3 W.Goose Chase (acts like a challenge that can't be sleazed)
> ...but can be LOTId. I'd rather see three real Challenges.
> > +1 Guardian Dracoform (almost every deck should have one)
That's cool, I have a set of both. I planned to put it in, but again, I
was holding until I discussed this deck with the list.
> > +1 Squatter
> Rare. And what's he doing here?
Good idea, but costly. I'll have to see.
> > +1 Elven Hitman
> Let's keep it an LS-themed deck.
Agreed. He'll do nicely in my mafia/yakuza deck.
> > +4 Beat Cops
> > +2 Yakuza Assasins
> > +2 LS Sergeant!
I'll think about it.
> > -1 Riot Foam(card slot)
> He's stated putting the card in for good reasons; keep it.
Trust me, it'll help here. My buddies are converts to the Holy Order of
the Magnificent Riots. I have to plan with this in mind for now.
> > -1 GAQ
> > -1 LAoTL
> > +2 Minefields
I'll take a look, see hwo it looks like.
> > +1 Ivan
> Is this a second one or...?
I wanna keep Ivan out of this if possible. 1 if at all.
> > -2 911 (too small a chance to work)
> Without a good dose of Siskos to pump the roll, that is. In a LS deck,
> it rocks.
I'll keep them in and playtest. With the LS runners and the LS Sergeant
in play I should have little problem pulling this off.
> > +2 Cowards
> Only usable when you put in the Wild Goose Chases, and leave the number
> of GAQS intact; NOT a good choice in this deck.
> > -1 NERPS! (i'm no longer a NERPS! fan)
> On the other hand: there's not a lot of gear in the deck, so NERPS helps
> on that end.
I'll keep and playetest.
> > Objectives:
> > -2 Street Wars
> > +4 Operation Cotton Mouth
> > +2 Overseas Interests (make 'em spend money, dont run on these unless you
> > have a mafia/yakuza deck, and even then it isn't always free)
> ... OK, so the deck doesn't have a lot of money (and even three Thrashes
> won't alter that very much). So now we put in Wild Goose Chase (4Y, one
> turn delay, possible to thwart); Squatter and the Elven Hitman -- both
> of which require 5Y to be used; and use Objectives that he has to spend
> *more* money to even attempt?
Agreed. they are good changes, but I need to plan according to what I
want to have in my deck, and what I think will work with what I'm goign for.
> Street Wars is a good choice in running with the theme; I'd be tempted
> to go for a few more of the First Run Objectives, and am really tempted
> to suggest Bug Challenges (hey, if he's going for beefcake....)
Maybe 1 more Street Wars. What other objectives would you suggest?
> What you forgot was x2 Media Chicks, to play COPS on the TV. :)
Bad boys, bad boys, whatcha gonna do? Whatcha gonna do when they come for
Till paths meet,
Daniel M. Perez | Miami Star Wars CCG Tournament Director
highmoon@*********.com | Rebel Gamers of Miami - Rebel Leader
"Tears on the sleeve of a man, don't wanna be a boy today."
-Tori Amos, "Pretty Good Year"