|From:||Phil Jaros <chakan@****.PYROTECHNICS.COM>|
|Subject:||Re: bad cards|
|Date:||Thu, 2 Apr 1998 23:07:05 -0600|
Which if you ask me, says that there are only a couple of REALLY bad cards
in SRTCG right now. ANd that is a good thing.
>It sounds, honestly, like the old MtG strategy of making the rares more
>powerful, in the hopes that scarcity will balance them out, playwise...
>leading to Mr. Suitcasemanship (izzat a word?). I can go for an odd,
>not-terribly useful rare; I know of at least two gamers who won't play
>SRTCG because of 'bad commons' (namely Skillsofts and Ally Spirit).
I agree completely with you on this regard. Sure it is a bummer that
instead of a Lord Torgo you got a Camo, but I'ld rather keep the number of
semi-useless cards to a low number in my collection. Now I strongly
disagree about Ally Spirit being a bad common. Personally it is one of
my favorite cards. Sure it is limited in use, but if use right it is
a wonderful card...
>>2. Adam Bomb - Not worthy of 'promo' status.
>Gotta disagree here: I'm happy he's not part of the *regular* set. I
>have one for my collection; I don't plan on ever playing him, so when I
>buy new cards, I know I'm not going to be saddled with extras. On the
>other hand, he's a goofy card; exactly the sort of thing that might
>attract someone who's never played the game before.
Heheheh I like Adam Bomb. He is a quirky card that can be very useful
in certain types of decks. Yamaha Rapiers work well with him and an
>> 3. Guardian Elemental - There's exactly TWO guys in the base set (Wishbone
>> & Pappy) who can use this and survive a bad roll. That sucks.
I'ld complain about the Gaurdian Fire and Earth Elementals more, as they
only serve to give your opponents Rep. Yes you can take advantage of
them yourself, but it is risky.
Phil Jaros 888888888
Chakan `| ^ |'
The Forever Man / | =-= | \
/ `__.__' \