From: | Keldon Mor <Keldon@********.NET> |
---|---|
Subject: | Re: question... |
Date: | Sat, 4 Apr 1998 02:51:58 -0600 |
FASA already ruled that Sqwaaaaaark could not use the Skillsofts because
they are not cyberware. I would think that this would apply to the
Yellowjacket as well.
Peace,
Keldon Mor
Keldon@********.net
http://ww2.NetNitco.net/users/keldon/
-----Original Message-----
From: Matb <mbreton@**.NETCOM.COM>
To: SRCARD@********.ITRIBE.NET <SRCARD@********.ITRIBE.NET>
Date: Friday, April 03, 1998 6:18 PM
Subject: Re: question...
>Quicksilver wrote:
>
>> I would assume that following the Sqwaaaaark-Chipjack-Skillsoft
logic that
>> while you would be allowed to play a pair of Fixed-Fire Cannons on your
>> rigger's Yellowjacket that he would not be able use them. Does this sound
>> correct to everyone?
>
>I'm ambivalent on this one. The Fixed-Fire Cannons are on the
>Yellowjacket, not the Runner, so it's basically considered the same
>Gear. You don't, for example, say "I'm going to use the Ruger Warhawk,
>and, oh yeah, the Explosive Ammo that's played on that gun, too" -- you
>just use the Gear and get it done with.
>
>More generically, Accessories would count as part of the Gear that
>they're played on.. because they're accessories, not different gear.
>
>Of course, the Yellowjacket is already a nasty piece of equipment, and I
>don't see a reason to make it even nastier.
>
>Like I said, I'm ambivalent.
>
>
>- Matt
>
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