|Subject:||Re: Fixed-Fire Cannon combos?|
|Date:||Sat, 4 Apr 1998 11:38:43 -0800|
> A) Turbo is riding down the street on his beat up old Harley wi=
th the two
> shiny new Fixed-Fire Cannons mounted on it. Up ahead he spots some
> competition that needs to be taught a lesson. He reaches forward and
> unlimbers his Ranger-X bowfrom it's sling, burns 4¥ worth of ammo in =
> cannons, and proceeds to inflict 7+2D6 points of SILENT damage?
First, "silent" damage only matters on shadowruns; so let's imagine he's
hunting Hellhounds on a Critter Hunt.
In this case, the only damage that's silenced is the bow. Turbo deals
six damage from the bow alone, which is enough to crush the 'hound, so
he doesn't need to activate the cannons.
If it's on, say, Up and Over, then the 'hound is an 8/8, and Turbo needs
to activate the cannons. The miniguns, though, aren't keyed as silenced
themselves, so the alarm goes off.
> B) Same Turbo. He's heard rumors that there are some wimpy litt=
> and mages holed up in a Safehouse nearby so he takes a detour through t=
> Z-Zone and busts them up. He's out of arrows so he pulls his trusty Uzi=
> loaded w/ Flechettes and proceeds to chew them up with (5+3d6)x2 points=
> damage (assuming they have no armor).
Only damage inflicting by the Uzi would be doubled: (5+1d6)x2 + (2d6). =
There's no way to deploy Ammo on the Cannons, sadly.
Beware the man who casts two shadows.
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