|Subject:||Re: [Fictional Cards] the Ares Corporate Strike Team|
|Date:||Sat, 4 Apr 1998 22:01:34 -0800|
> >ARMS DEALER / Contact (Street) / 4Y
> >1Y: Turn visiting Runner to add a +1/+0 Sidearm (Gear/Weapon) token to
> >that Runner.
> I assume since the token is treated as a Gear/Weapon that you cannot use
> more than one at a time?
Yup. This was a direct outgrowth of the long "Are Drug tokens from Club
Vortex considered Gear?" thread. I mentioned the possibility of a card
like this at the time, thought I'd finally write out the longhand for
what it'd look like. And give people a chance to laugh when a similar
card appears in the official set and mine pales in comparison :)
> >THE ARMORY / Objective
> >Reputation: 25. +1/+2 to all Corporate Challenges. Before beginning a
> >shadowrun on this Objective, shadowrunning player may search his draw
> >pile for a Gear card of his choice and place it underneath The Armory.
> >BONUS: Shadowrunning player may choose one Gear card beneath The Armory
> >and deploy it on a present Runner for free. All other Gear cards are
> Very cool!
Glad you like it! It's one of those maybe-good, maybe-bad cards - you
might plant some Gear on it, but fail then run; then your opponent
scores it and you find him holding your PAC. :P
> <snipped more cards>
> >Next week: Aztechnology, a corporation that focuses on blood magic,
> >corporate intrigue, and world domination (but not in that order).
> Looking forward to it!
It should definitely be fun - the Az-guys always come across as major
heavies, and any deck based around the idea that you frag your own
Runners has got to be a lot of fun :)
Beware the man who casts two shadows.
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