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Mailing List Logs for ShadowRN

From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: [Fictional Cards] the Ares Corporate Strike Team
Date: Sat, 4 Apr 1998 22:01:34 -0800
David Reis wrote:

> >ARMS DEALER / Contact (Street) / 4Y
> >1Y: Turn visiting Runner to add a +1/+0 Sidearm (Gear/Weapon) token to
> >that Runner.

> I assume since the token is treated as a Gear/Weapon that you cannot use
> more than one at a time?

Yup. This was a direct outgrowth of the long "Are Drug tokens from Club
Vortex considered Gear?" thread. I mentioned the possibility of a card
like this at the time, thought I'd finally write out the longhand for
what it'd look like. And give people a chance to laugh when a similar
card appears in the official set and mine pales in comparison :)

> >THE ARMORY / Objective
> >Reputation: 25. +1/+2 to all Corporate Challenges. Before beginning a
> >shadowrun on this Objective, shadowrunning player may search his draw
> >pile for a Gear card of his choice and place it underneath The Armory.
> >BONUS: Shadowrunning player may choose one Gear card beneath The Armory
> >and deploy it on a present Runner for free. All other Gear cards are
> >trashed.

> Very cool!

Glad you like it! It's one of those maybe-good, maybe-bad cards - you
might plant some Gear on it, but fail then run; then your opponent
scores it and you find him holding your PAC. :P

> <snipped more cards>

> >Next week: Aztechnology, a corporation that focuses on blood magic,
> >corporate intrigue, and world domination (but not in that order).

> Looking forward to it!

It should definitely be fun - the Az-guys always come across as major
heavies, and any deck based around the idea that you frag your own
Runners has got to be a lot of fun :)

- Matt

Beware the man who casts two shadows.

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