|From:||"Steven A. Tinner" <bluewizard@*****.COM>|
|Subject:||Re: [Fictional Cards] the Ares Corporate Strike Team|
|Date:||Sat, 4 Apr 1998 22:26:02 -0500|
>Play on a Runner with Gunnery. +8/+0 to user. Once per shadowrun, you
>may roll D6 (add user's Gunnery). 1-4: Trash user. 5+: Trash a
>just-revealed Vehicle Challenge.
>(Everyone should recognize this one....)
And so the myths and legends continue ... ;-)
>DAEDELUS SPACE STATION / Location (Space) / 6/1Y
>Only one Daedelus Space Station may be in play at a time. Instead of
>filling your hand to seven cards, you may search your deck for a card of
>your choice and add it to your hand.
Hmmm ... I'd say this one is a trifle overpowered for the cost.
Sure, SR allows a LOT more deck manipulation than other CCG's but this could
get VERY abusive!
In terms of balance, compare this to Mr. Johnson.
Johnson allows only runners to be grabbed, and costs nuyen to do it, and
adds a random factor as well!
When you compare the DSS to Mr. J, I think you'll see what I mean when I say
this is a LITTLE abusive!
How about this?
DSS/ Location (Space) [Runners may only visit a space location by leaving
play for 2 turns - flip the runner to show his removal from play] 8/2
Unique. 5: Instead of drawing ANY cards, you may flip a corp runner to visit
DSS. Search your deck for any card and roll a d6 1-2: No effect, 3-5: Add
that card to your hand. 6: Trash DSS and Frag the runner.
(OK maybe you don't need THAT many restrictions, but the cost needs to be
MUCH higher for a card that essentially becomes a reusable Demonic Tutor!!!)
Aside from that, (and Flounder's whining ;-)) I like the cards.
Nice ideas all around.
Steven A. Tinner
"Every new beginning comes from some other beginning's end." - Semisonic