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Mailing List Logs for ShadowRN

From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Re: [Fictional Cards] the Ares Corporate Strike Team
Date: Sat, 4 Apr 1998 23:16:08 -0500
>> Hmmm ... I'd say this one is a trifle overpowered for the cost.
>> Sure, SR allows a LOT more deck manipulation than other CCG's but this
>> get VERY abusive!
>Y'know... you're right. Grr! Back to the drawing board! (Amazing how
>something seems so absolutely positively completely balanced at

That's why FASA does playtesting! ;-)
This would be a very useful card, at almost any cost.
There are inevitably plenty of occaisons during a game when I will think to
myself ... "Gee, if I only had Card X, I could really kick some butt!"
This space stations would allow you to do exactly that, so it definately
needs to be tightly controlled, otherwise, the game can quickly devolve into
"Well, you got the DSS out first, I guess you win ..."
Which is one of the problems that has plagued M:tG.

Good luck with your revisions!

Steven A. Tinner
"Every new beginning comes from some other beginning's end." - Semisonic


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