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Mailing List Logs for ShadowRN

From: Nemein <nemein@**********.COM>
Subject: Re: [Fictional Cards] the Ares Corporate Strike Team
Date: Sat, 4 Apr 1998 20:25:42 -0800
---"Steven A. Tinner" <bluewizard@*****.COM> wrote:
> >How about keep the original ability intact, but add "When DDS comes
> >into play, remove all cards in your trash from the game. Whenever a
> >card goes into the trash, it is removed from the game instead." That
> >way it changes one aspect of the game in your favor, but removes
> >another one. Maybe requiring that one runner stay with the DSS all
> >the time would be a good idea too (after someone has to "mind the
> >store" ;-) ). Perhaps a decker that way they are still open to net
> >attacks...
> I like the decker idea!
> However, hosing someone's trash pile seems a little too strong.
> With the ability to discard at will, and draw a new hand every turn,
> players recycle their decks at least once each game.
> If you remove that possibility, you can wind up making the card too

[good points snipped]

Actually I was looking at this feature as a "self-limiting" function.
Therefore instead of having DSS out all the time, it is something you
are going to drop into place when looking for the winning card. As
far as what to do when you run out of cards, you can either have the
trash pile return when DSS is removed, or you just get to sit there
w/o any cards :-) The losing when out of cards thing is one of the
features of Magic that annoys me now that most of the other games I
play have a "recycle" feature.

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