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From: Tony Glinka <porthos@****.COM>
Subject: Re: Special Abilities
Date: Mon, 6 Apr 1998 11:04:02 -0700
"Jens P. Dräger" wrote:

> For those rule freaks out there!
> This is a question arising from a shadowrun game on the weekend:
> Many runners have got special abilities (Like Cherry Bomb: Pay 5 nuyen to
> trash target location, Jade: Pay 1 nuyen to prevent target runner from
> unturning, Tin Man: Pay 1 nuyen to receive +1/+1 and so on).
> Can I use these abilities WHENEVER I feel the urge? So for example if my
> opponent plays a Z-Zone and I have Cherry Bomb in my safe house. May I turn
> her at once and pay the 5 nuyen OR do I have to wait until it's my turn
> again to use that trait? Same with Lord Torgo - allowed to trash as soon as
> elves hit the table or until it's my turn again???

From the Q&A:
Runner Special Abilities:
Q1: Can a runner with a special ability be turned to use their ability as a
Stinger, in other words, at any time? For example Archie McDeven's 3 nuyen to
turn an unturned player, or Tempest's ability to damage all runners.
A1: Yes, Yes. =)

Hope this helps.

<shameless plug>
For this a whole bunch of other answers check out the SRTCG Q&A: SRCard's
Official Unofficial SRTCG FAQ. URL:
</shameless plug>

Porthos@****.com -- GridSec: SRCard
Porthos' World of Shadowrun:
Tony's SRTCG Site:
Home of the SRTCG Q&A: SRCard's Official Unofficial SRTCG FAQ


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