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Mailing List Logs for ShadowRN

From: Loki <daddyjim@**********.COM>
Subject: Re: Spell Lock and used spells
Date: Mon, 6 Apr 1998 17:52:45 -0700
---Norman McLeod <mcleodn@***********.NET> wrote:
>
> Ah, but Spirits are different than spells in many ways, for example
they
> don't turn to use in the frst place

But spirits do get turned when used. Here's a snippit from the RBT:

A Rigger may hold any number of Drone cards, but may only use a number
of Drones equal to his Piloting skill at any one time. When a Rigger
goes on a run, he can declare at any point during the shadowrun that
he is using, or activating, a Drone. At this point, the player turns
the Drone card. Once turned, the card is present on the shadowrun. It
may attack or be the target of attacks and is subject to the effects
of Fatigue (see Combat).

Spirits: Spirit cards may only be used by Shamans and other Runners
with the Conjure skill. In all other respects, Spirit cards function
exactly the same as Drone cards. Use the rules above, substituting
Spirit for Drone and Shaman for Rigger.

-== Loki ==-
+----------------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
SRCard FAQ: www.primenet.com/~gamemstr/srstuff/tcgfaq1.htm
+----------------------------------------------------------------------+
Poisoned Elves: www.primenet.com/~gamemstr
SRTCG trade lists last updated 4/4/98

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