From: | "Ken Dirk (DrugDoc)" <dirkkenn@***.EDU> |
---|---|
Subject: | Re: Spell Lock and used spells |
Date: | Mon, 6 Apr 1998 20:32:25 -0700 |
>
> Quicksilver wrote:
> >At 04:31 PM 4/6/98 -0400, you wrote:
> >>I believe one of the points of Spell lock was to allow runners with
> >>Sorcery-1 to use more spells. In other words, I think that Spell Lock would
> >>make the first use not technically a use
> >
> > I believe it works the other way. I figure that if they meant for runners
> >to be able to cast more often during a turn they would have simply worded
> >it to: give target runner Sorcery +1.
>
> At first I thought it allowed another spell use per turn, but after reading
> the rulebook and the card I realized that they just wanted to give the
> ability to add to the number of a certain spell you can use. It is kind
> a morelimited version of Nerps!.
>
> It still is a good card for 2Y, just not a great card....
>
Guess this answers the question about one invisibility spell being able
to sleeze 3 challenges. Brings up another question though, can you have
2 spell locks on one spell?
All comments welcome.
Ken Dirk (DrugDoc)