From: | Daniel M Perez <d028200c@**.SEFLIN.ORG> |
---|---|
Subject: | Re: [FASA] Policlubber and Spell Lock |
Date: | Tue, 7 Apr 1998 01:32:33 -0400 |
> Q. Let's say I have Wildfire out and he's geared up with three spells:
> Sleep, Jinx and Fireball. I've put a Spell Lock on Sleep. During the
> course of a run on Haunted Highrise I cast Sleep twice thanks to the
> spell lock and use Jinx on a maglock. Now facing the Objective, am I
> correct in assuming I could not use the Fireball as, even though I
> only turned two of my spells, I actually have "used" my allotted three
> spells for this turn?
>
> A. Yes.
Yes, what? I wish they were a bit more detailed than just this. If using
the spell lock counts as using one of the alloted spells for the turn,
then what is the use? It'll only be useful if you have one less spell
than what you can carry and use, and want a double of it (eg. a Sorcery 2
with one Sleep with spell lock). If this is the way it works, thew I must
say that Spell Lock has lost all it's appeal to me.
Till paths meet,
Daniel M. Perez | Miami Star Wars CCG Tournament Director
highmoon@*********.com | Rebel Gamers of Miami - Rebel Leader
| http://www.geocities.com/~highmoon
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