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From: Felix Hoefert <FHoefert@********.DE>
Subject: Re: Magical awakening
Date: Wed, 8 Apr 1998 14:39:07 +0200
Daniel M Perez wrote:
>
> Hi. This recent discussion about Spell Lock just doubling a spell instead
> of allowing an extra casting got me thinking about something. There are
> skills that cannot be duplicated by Skillsofts. For that I submit the
> next CI. Just let me know what you think.
>
> Awakening
> Special
> Text:
> 10 nuyen: Deploy on Target Runner (TR) without Sorcery or Conjuring and
> tap it. TR gains Sorcery-1 or Conjuring-1.
> 6 nuyen: Deploy on target Mage or Shaman. Target gains Sorcery +1 if Mage
> or Conjuring +1 if Shaman.
> Only one Awakening may target a single runner.
> Flavor text:
> "Awaken, and see the true world."
>
> The card is pretty much balanced. A high cost to make a runner mage or
> shaman should discourage abuse. Raising the current magical skill is less
> costly, but not by much. Also, the fact that only one Awakening may
> target each runner, and that it provides Sorcery *or* Conjuring means
> that you only have 4 at most. I don't feel it's needing of an Unique
> status.
>
> So what do you think? My first CI is here for your scrutiny. LMK
>

I´d cut back on the cost anyway, about 1 or 2 Nuyen. Also I´d make the
card effect die-roll dependant, since the way it currently is it seems
that you can pay to become a Shaman or Mage. The die roll would also
balance out the cost cut. ---Felix

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