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Mailing List Logs for ShadowRN

From: "Ken Dirk (DrugDoc)" <dirkkenn@***.EDU>
Subject: Re: Magical awakening
Date: Wed, 8 Apr 1998 12:13:23 -0700
Felix Hoefert wrote:
> Daniel M Perez wrote:
> >
> > Hi. This recent discussion about Spell Lock just doubling a spell instead
> > of allowing an extra casting got me thinking about something. There are
> > skills that cannot be duplicated by Skillsofts. For that I submit the
> > next CI. Just let me know what you think.
> >
> > Awakening
> > Special
> > Text:
> > 10 nuyen: Deploy on Target Runner (TR) without Sorcery or Conjuring and
> > tap it. TR gains Sorcery-1 or Conjuring-1.
> > 6 nuyen: Deploy on target Mage or Shaman. Target gains Sorcery +1 if Mage
> > or Conjuring +1 if Shaman.
> > Only one Awakening may target a single runner.
> > Flavor text:
> > "Awaken, and see the true world."
> >
> > The card is pretty much balanced. A high cost to make a runner mage or
> > shaman should discourage abuse. Raising the current magical skill is less
> > costly, but not by much. Also, the fact that only one Awakening may
> > target each runner, and that it provides Sorcery *or* Conjuring means
> > that you only have 4 at most. I don't feel it's needing of an Unique
> > status.
> >
> > So what do you think? My first CI is here for your scrutiny. LMK
> >
> Id cut back on the cost anyway, about 1 or 2 Nuyen. Also Id make the
> card effect die-roll dependant, since the way it currently is it seems
> that you can pay to become a Shaman or Mage. The die roll would also
> balance out the cost cut. ---Felix

Felix has a great suggestion here. I would modify the above die roll in
some way by penalizing a runner that has alot of cyberware already on
him/her when "awakening."

Ken Dirk (DrugDoc)


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