Back to the main page

Mailing List Logs for ShadowRN

From: Gumbyflex1 <Gumbyflex1@***.COM>
Subject: Re: Magical awakening
Date: Wed, 8 Apr 1998 16:11:37 EDT
In a message dated 98-04-08 15:14:16 EDT, you write:

<<
> Daniel M Perez wrote:
> >
> > Hi. This recent discussion about Spell Lock just doubling a spell instead
> > of allowing an extra casting got me thinking about something. There are
> > skills that cannot be duplicated by Skillsofts. For that I submit the
> > next CI. Just let me know what you think.
> >
> > Awakening
> > Special
> > Text:
> > 10 nuyen: Deploy on Target Runner (TR) without Sorcery or Conjuring and
> > tap it. TR gains Sorcery-1 or Conjuring-1.
> > 6 nuyen: Deploy on target Mage or Shaman. Target gains Sorcery +1 if Mage
> > or Conjuring +1 if Shaman.
> > Only one Awakening may target a single runner.
> > Flavor text:
> > "Awaken, and see the true world."
> >
> > The card is pretty much balanced. A high cost to make a runner mage or
> > shaman should discourage abuse. Raising the current magical skill is less
> > costly, but not by much. Also, the fact that only one Awakening may
> > target each runner, and that it provides Sorcery *or* Conjuring means
> > that you only have 4 at most. I don't feel it's needing of an Unique
> > status.
> >
> > So what do you think? My first CI is here for your scrutiny. LMK
> >
>
> Id cut back on the cost anyway, about 1 or 2 Nuyen. Also Id make the
> card effect die-roll dependant, since the way it currently is it seems
> that you can pay to become a Shaman or Mage. The die roll would also
> balance out the cost cut. ---Felix

Felix has a great suggestion here. I would modify the above die roll in
some way by penalizing a runner that has alot of cyberware already on
him/her when "awakening."

Ken Dirk (DrugDoc)
>>
i personally think that a die roll is good! but if so i think the cost should
be like five or something because you dont know what u will get and think
about it....10 nuyen for a possibility that you get what you want (either
sorcery or conjuring), which really is not as powerful as say ... 10 nuyen for
a skwraaaaaark. if it was 5 nuyen and the roll then it would be playable and
fun. you could make a ghetto selly tsung out of a runner. the limit of 1 per
runner i personally dont like that much, everyone can get better at whatever
they do, even if it is some new skill. i love the cyberwear penality though.
how about:

AWAKENING
special
5Y
play on target runner and roll D6, +1 for each point of essence loss:
1-3 runner gets +1 sorcery
4-6 runner gets +1 conjure
7+ no effect
flavor text: "Awaken, and see the true world"

this just my opinion to make the card more playable

-J

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.