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Mailing List Logs for ShadowRN

From: Gumbyflex1 <Gumbyflex1@***.COM>
Subject: Re: Magical awakening
Date: Wed, 8 Apr 1998 16:11:37 EDT
In a message dated 98-04-08 15:14:16 EDT, you write:

> Daniel M Perez wrote:
> >
> > Hi. This recent discussion about Spell Lock just doubling a spell instead
> > of allowing an extra casting got me thinking about something. There are
> > skills that cannot be duplicated by Skillsofts. For that I submit the
> > next CI. Just let me know what you think.
> >
> > Awakening
> > Special
> > Text:
> > 10 nuyen: Deploy on Target Runner (TR) without Sorcery or Conjuring and
> > tap it. TR gains Sorcery-1 or Conjuring-1.
> > 6 nuyen: Deploy on target Mage or Shaman. Target gains Sorcery +1 if Mage
> > or Conjuring +1 if Shaman.
> > Only one Awakening may target a single runner.
> > Flavor text:
> > "Awaken, and see the true world."
> >
> > The card is pretty much balanced. A high cost to make a runner mage or
> > shaman should discourage abuse. Raising the current magical skill is less
> > costly, but not by much. Also, the fact that only one Awakening may
> > target each runner, and that it provides Sorcery *or* Conjuring means
> > that you only have 4 at most. I don't feel it's needing of an Unique
> > status.
> >
> > So what do you think? My first CI is here for your scrutiny. LMK
> >
> Id cut back on the cost anyway, about 1 or 2 Nuyen. Also Id make the
> card effect die-roll dependant, since the way it currently is it seems
> that you can pay to become a Shaman or Mage. The die roll would also
> balance out the cost cut. ---Felix

Felix has a great suggestion here. I would modify the above die roll in
some way by penalizing a runner that has alot of cyberware already on
him/her when "awakening."

Ken Dirk (DrugDoc)
i personally think that a die roll is good! but if so i think the cost should
be like five or something because you dont know what u will get and think
about it....10 nuyen for a possibility that you get what you want (either
sorcery or conjuring), which really is not as powerful as say ... 10 nuyen for
a skwraaaaaark. if it was 5 nuyen and the roll then it would be playable and
fun. you could make a ghetto selly tsung out of a runner. the limit of 1 per
runner i personally dont like that much, everyone can get better at whatever
they do, even if it is some new skill. i love the cyberwear penality though.
how about:

play on target runner and roll D6, +1 for each point of essence loss:
1-3 runner gets +1 sorcery
4-6 runner gets +1 conjure
7+ no effect
flavor text: "Awaken, and see the true world"

this just my opinion to make the card more playable



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