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Mailing List Logs for ShadowRN

From: Elizabeth Dockendorf <liz@********.NET>
Subject: Re: Magical awakening
Date: Wed, 8 Apr 1998 20:39:07 GMT
>> > Awakening
>> > Special
>> > Text:
>> > 10 nuyen: Deploy on Target Runner (TR) without Sorcery or Conjuring =
and
>> > tap it. TR gains Sorcery-1 or Conjuring-1.
>> > 6 nuyen: Deploy on target Mage or Shaman. Target gains Sorcery +1 if=
Mage
>> > or Conjuring +1 if Shaman.
>> > Only one Awakening may target a single runner.
>> > Flavor text:
>> > "Awaken, and see the true world."
>> >
>> > The card is pretty much balanced. A high cost to make a runner mage =
or
>> > shaman should discourage abuse. Raising the current magical skill is=
less
>> > costly, but not by much. Also, the fact that only one Awakening may
>> > target each runner, and that it provides Sorcery *or* Conjuring =
means
>> > that you only have 4 at most. I don't feel it's needing of an Unique
>> > status.
>> >
>> > So what do you think? My first CI is here for your scrutiny. LMK
>> >
>>
>> I´d cut back on the cost anyway, about 1 or 2 Nuyen. Also I´d make=
the
>> card effect die-roll dependant, since the way it currently is it seems
>> that you can pay to become a Shaman or Mage. The die roll would also
>> balance out the cost cut. ---Felix
>
>Felix has a great suggestion here. I would modify the above die roll in
>some way by penalizing a runner that has alot of cyberware already on
>him/her when "awakening."

How about just not allowing it on a runner with cyberware.

And I agree with the comment above that one shouldn't be able to pay to =
become a
mage or shaman. How about some other penalty also, such as removing them =
from
the game for a certain number of turns.

In my opinion, it shouldn't be difficult for a mage or shaman to raise =
their
existing skill by one, but should be very difficult to give the skill to =
someone
who doesn't already have it. Of course, in the RPG mages have conjury and
shamans have sorcery so they should probably be allowed to acquire these =
skills
too without too much difficulty. Or, how about a card that just gives =
sorcery to
a shaman or conjury to a mage?

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