From: | Quicksilver <qwksilvr@*****.COM> |
---|---|
Subject: | Re: Combat Fetishes |
Date: | Wed, 8 Apr 1998 17:32:30 -0500 |
>Out of curiousty, since Jinx isn't an open ended spell (i.e. - 4+
>means success) what happens if you go over the 6? Is it assumed all
>odd numbers are success, and all even numbers are failure? Let's say I
>play Wildfire (Sorcery-3) and try to Jinx a Fusion Gate, I roll a 6
>which is no good, could I Combat Fetish the roll into a 9 and trash
>the Fusion Gate? Opinions?
For consistency's sake, I'd vote that anything greater than a six counts
as a six, anything less then a one counts as a one.
Hg
Warning: This message contains my opinions.
I've been wrong before....
....I'll be wrong again.