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Mailing List Logs for ShadowRN

From: Quicksilver <qwksilvr@*****.COM>
Subject: Re: Combat Fetishes
Date: Wed, 8 Apr 1998 17:32:30 -0500
At 09:30 AM 4/8/98 -0700, you wrote:
>Out of curiousty, since Jinx isn't an open ended spell (i.e. - 4+
>means success) what happens if you go over the 6? Is it assumed all
>odd numbers are success, and all even numbers are failure? Let's say I
>play Wildfire (Sorcery-3) and try to Jinx a Fusion Gate, I roll a 6
>which is no good, could I Combat Fetish the roll into a 9 and trash
>the Fusion Gate? Opinions?

For consistency's sake, I'd vote that anything greater than a six counts
as a six, anything less then a one counts as a one.

Hg


Warning: This message contains my opinions.
I've been wrong before....
....I'll be wrong again.

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