Back to the main page

Mailing List Logs for ShadowRN

From: Quicksilver <qwksilvr@*****.COM>
Subject: Re: Combat Fetishes
Date: Wed, 8 Apr 1998 17:32:30 -0500
At 09:30 AM 4/8/98 -0700, you wrote:
>Out of curiousty, since Jinx isn't an open ended spell (i.e. - 4+
>means success) what happens if you go over the 6? Is it assumed all
>odd numbers are success, and all even numbers are failure? Let's say I
>play Wildfire (Sorcery-3) and try to Jinx a Fusion Gate, I roll a 6
>which is no good, could I Combat Fetish the roll into a 9 and trash
>the Fusion Gate? Opinions?

For consistency's sake, I'd vote that anything greater than a six counts
as a six, anything less then a one counts as a one.


Warning: This message contains my opinions.
I've been wrong before....
....I'll be wrong again.


These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.