|From:||Phil Jaros <chakan@****.PYROTECHNICS.COM>|
|Subject:||Re: Stupid questions requiring stupid responses...|
|Date:||Wed, 8 Apr 1998 20:46:58 -0500|
>>I see nothing to indicate this, I always thought that the Heal spell would
>>be used as a stinger, in resonse to the damage.
> I may be wrong, but I don't think so. The way I understand it, nothing can
>be done *during* combat. Damage is assigned and then you can respond to it.
>Unfortunately, by then your runners have already taken the damage, a runner
>w/ zero body would be dead. Sorta like you cannot go into combat, assign
>the damage, and then decide to use a drug token or pump your tinman.
>Everything is either done *before* or *after* combat, not during.
You are correct about the "nothing can be done *during* combat."
However, you can in the natural pause between revealing the challenge and
determining if it is sleazed or not, use as many drug tokens, stingers and
Healing spells/drones as you want. However, the healing cards only
heal the Runner up to their full health and your opponent has a chance to GAQ
your mega pumped Runner (in the case of Club Vortex tokens you may take
your Runner out yourself ;).
The problem I have is when exactly does a pumpable challenge get pumped?
FASA has specically said that once combat starts, nothing can take place
before the cards are dealt damage and trashed accordingly. However it
seems weird that you need to pay for the pumping before you determine
if the Challenge is revealed or not. I mean I might have a Foxy Roxy
with a Yamaha Rapier reading to jump in after my opponent wastes some
Phil Jaros 888888888
Chakan `| ^ |'
The Forever Man / | =-= | \
/ `__.__' \