From: | Quicksilver <qwksilvr@*****.COM> |
---|---|
Subject: | Re: [FASA] Policlubber and Spell Lock |
Date: | Wed, 8 Apr 1998 20:24:21 -0500 |
>>> Q. Let's say I have Wildfire out and he's geared up with three spells:
>>> Sleep, Jinx and Fireball. I've put a Spell Lock on Sleep. During the
>>> course of a run on Haunted Highrise I cast Sleep twice thanks to the
>>> spell lock and use Jinx on a maglock. Now facing the Objective, am I
>>>correct in assuming I could not use the Fireball as, even though I
>>>only turned two of my spells, I actually have "used" my allotted
three
>>> spells for this turn?
>>>
>>> A. Yes.
>
>>Does this then mean that Spell Lock is useless on the many characters
>>with Sorcery 1? :P
>
>
>No, it means you can pop an invisibility on your Preahcer and then use him
>to go through two challenges in a row (or not) for instance a Halloweener
>Hell, and a Guardian Dracoform, whereas before you would only be able to use
>it on one.
I believe you are incorrect. It does not increase your Sorcery. The
Preacher would still be limited to casting only once per turn.
Hg
....an analog person, stuck, in a digital world