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Mailing List Logs for ShadowRN

From: Norman McLeod <mcleodn@***********.NET>
Subject: Re: Combat Fetishes
Date: Thu, 9 Apr 1998 17:55:09 -0400
>>Out of curiousty, since Jinx isn't an open ended spell (i.e. - 4+
>>means success) what happens if you go over the 6? Is it assumed all
>>odd numbers are success, and all even numbers are failure? Let's say I
>>play Wildfire (Sorcery-3) and try to Jinx a Fusion Gate, I roll a 6
>>which is no good, could I Combat Fetish the roll into a 9 and trash
>>the Fusion Gate? Opinions?
> For consistency's sake, I'd vote that anything greater than a six
>as a six, anything less then a one counts as a one.

Ithink that the idea of numbers on Jinx is to make the odds of getting the
number you want 50/50, and in this spirit I would continue to alternate
after 6


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