From: | Norman McLeod <mcleodn@***********.NET> |
---|---|
Subject: | Re: Combat Fetishes |
Date: | Thu, 9 Apr 1998 17:55:09 -0400 |
>>means success) what happens if you go over the 6? Is it assumed all
>>odd numbers are success, and all even numbers are failure? Let's say I
>>play Wildfire (Sorcery-3) and try to Jinx a Fusion Gate, I roll a 6
>>which is no good, could I Combat Fetish the roll into a 9 and trash
>>the Fusion Gate? Opinions?
>
> For consistency's sake, I'd vote that anything greater than a six
counts
>as a six, anything less then a one counts as a one.
Ithink that the idea of numbers on Jinx is to make the odds of getting the
number you want 50/50, and in this spirit I would continue to alternate
after 6