From: | Mamoulian <shine@************.NET> |
---|---|
Subject: | Re: Conjuring Skills |
Date: | Sat, 11 Apr 1998 09:50:17 -0600 |
>Here's my most recent and troubling questions:
> The rules state that spirits are to be handled exactly as drones (pg
>34 rulebook), where a shaman may hold any number of spirits but may use
>only as many spirits equal to his/her conjuring skill at any one time.
>This seems pretty straight-forward for riggers but for shamans it seems
>that the rule should be different. Here's my argument with one of my
>friends about the situation.
>
> He plays Wishbone, who has a conjuring skill of 2. In the following
>turns he plays two ally spirits, claiming the advantages of both spirits
(really big snip)
I don't think you are playing this right. Yes you can use as many spirits
as you like (if one thing I learned since playing this game is never use
real world logic for a card game (point in fact Beretta +2\+1, how does a
gun give you more body?)) but you can only use the 2 conjuring in your
turn. Example, if you use the ally spirit, 2 points of conjure gone, bye
bye, the second conjure spirit wouldn't count. I have always played it
this way...but have been proven wrong several times.
Mamo