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From: Matb <mbreton@**.NETCOM.COM>
Subject: [Fictional Cards]: Aztechnology Corporation
Date: Sat, 11 Apr 1998 12:39:01 -0700
Many thanks to everyone who commented on last week's cards (especially
to Norman, who clarified a lot of issues).

This week we have Aztechnology -- a corporation full of intrigue,
surprises, and dark magicks unspoken of. See yesterday's posting [Card
of the Week] for a deeper insight into the workings of Aztechnology. If
I say a screwy phrase like "dark magicks unheard of" one more time....


INTICOPA / Runner: Aztechnology Blood Mage / 5Y
3/2. Amerindian/Human. Sorcery-1. Turn to cancel any effect which
would allow an opponent to look at your hand, draw pile, or an
unrevealed Challenge you put into play.

MEDELLIN / Runner: Ganglord / 6Y
5/3. Ork. Melee-1, Street-2. Medellìn receives two Drug tokens from
Club Vortex (instead of one). Any player may pay Medellin's owner 1Y to
move a Drug token from Medellin to a Runner they control.

OTONTIN / Runner: Aztechnology Samurai / 7Y
5/4. Amerindian/Human. Athletics-1, Firearms-1, Stealth-1. Totems may
be placed on Otontin as if he were a Shaman.

YASMIN / Runner: Aztechnology Blood Shaman / 6/2Y
2/1. Amerindian/Human. Prime Runner. Biotech. Conjure-2. Turn when
target Runner is trashed from combat. Return target Runner to play
under your control. You remain owner of target Runner while Yasmin
remains turned (you may choose not to unturn her during your Refresh
phase.) Return Runer to owner's safehouse when Yasmin unturns.

ZOCATL / Possessed Runner / 0Y
6/6. Anti-social, Hermit, Stamina. Lose 5 Reputation at the end of any
turn Zocatl is in play. During each of your Refresh phases, place a
-1/-1 token on Zocatl. When Zocatl is trashed, he is fragged.


BLOOD SPIRIT / Gear (Magic/Spirit) / 4Y
4/4 Spirit. Play on a Runner with Conjure-2. Turn Blood Spirit and
roll D6: 1-2: Trash user. 3+: Place a -1/-1 token on target present
Runner. Blood Spirit gains +1/+1 each time this ability is used.


JAGUAR TOTEM / Special (Totem) / 3Y
Play on a Shaman. Turn user when target Runner uses a Gear/Magic card
and roll D6: 1-3: Trash user. 4+: User may engage target Runner in
Runner-on-Runner combat. Resolve as normal.
"They strike from out of the jungle, a moving blur -- and return to the
forest with blood on their claws."

THE OLD CALENDAR / Special / 4Y
The Shadowrun phase now occurs directly after the Objective phase.

OMEGA ORDER / Special (Stinger) / 2Y
Cancel the effect of any Aztechnology card, OR, play when an
Aztechnology card is being trashed. That card is fragged instead.


AZTECHNOLOGY SECURITY MAGE / (Corporate/Personnel)
5/5 (A1). 3Y: +2/+2 (A+1) until the end of turn. If the shadowrunning
team does not sleaze or trash Aztechnology Security Mage, owner may frag
the top two cards of his draw pile and search his trash pile for a
Personnel Challenge.
Sleaze: Sorcery-2, Stealth-1.


TENOCHTITLAN / Location / 3Y
Each player may not have more tahn one copy of Tenochtitlan in play at a
time.
You may roll D6 at the start of your Legwork phase:
1-2: Pay -1 to deploy Amerindian Runners this turn.
3-4: All Amerindian Runners you control receive +0/+1 until the start of
your next Legwork phase.
5-6: Pay +1Y to deploy Amerindian Runners this turn.


And, though it has nothing to do with Aztechnology:

. . . AT ANY COST / Special (Stinger) / 0Y
Play whenever a dispute arises over the manner in which a card is to be
played and, normally, if you'd just shut up and listen to me a minute, a
D6 roll would be made to resolve things. Tear up any and all cards
involved -- I don't care if it's the only Lord Torgo you've ever seen,
you stupid slot -- and the argument is over. There! Fine! Are you
happy now?!
"It may not solve anything -- but it sure relieves the frustration!"


- Matt

------------------------------------
Ask me tonight why love is strange
For I am drunk and full of reasons....

SRCard list.member.newbie
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