|From:||"Bourgault, Patrick" <pbourgau@***.CA>|
|Subject:||Re: More guard trait stuff|
|Date:||Thu, 16 Apr 1998 09:59:00 PDT|
>1. Scorpio and Static are in the safehouse. Static gets Black Hammered
>my opponent's Fastjack and loses. Can Scorpio take the damage? (I jump
>front of you in the Matrix!)
> I feel your pain about the guard ability. I'm not sure about this
>one, but I don't think so. In real life, it is like static is taking
>damage to his brain, and I don't think that Scorpio can do anything
We always played that a bodyguard cannot protect someone if the damage
came from the matrix (like, let me have a chance to kill that pesky
decker, pu-leeeaaase !!!)
>2. Scorpio and Static, again in the safehouse. My opponent (the
>plays Riots. Can Scorpio take his two and Static's two?
>3. Same two, safehouse once again. My opponent (same punk) uses
>Can Scorpio take his 1AP and Static's 1AP?
>The way FASA told me about the guard trait, was that if it was a "world"
>effect, (Highway showdow, riots, and whatnot) then your not able to ude
>the guard ability. The reasoning is that Scorpio is busy taking the
>damage instead of running to get infront of the damage.
What's the difference between a "world" effect and, lets say, the Hit and
Run challenge, or Sabotage Control, or Fusion Gate (where the guy damages
both the bodyguard and whatever runner whom the bodyguard wants to