From: | Tony Glinka <porthos@****.COM> |
---|---|
Subject: | Re: More guard trait stuff |
Date: | Thu, 16 Apr 1998 14:07:41 -0700 |
> The Guard trait has always kind of confused me... i guess the difference
> between how it (probably) works in the game and how logically it would
> work. Here's some situations:
Here are some answers from the Miscellaneous section of the SRTCG Q&A.
> 1. Scorpio and Static are in the safehouse. Static gets Black Hammered by
> my opponent's Fastjack and loses. Can Scorpio take the damage? (I jump in
> front of you in the Matrix!)
Q3: Is it safe to assume the Guard ability can not be used to take damage for a
Decker that has originated in the Matrix?A3: Yes.
> 2. Scorpio and Static, again in the safehouse. My opponent (the loser!)
> plays Riots. Can Scorpio take his two and Static's two?
> 3. Same two, safehouse once again. My opponent (same punk) uses Tempest.
> Can Scorpio take his 1AP and Static's 1AP?
Q4: Can a character with Guard tap to protect against undirected damage (riots,
Highway Showdown, etc...), as well as directed damage (Drive-By, damaged from
Fusion Gate, normal Challenge damage, etc...)?A4: Yes.
I hope this helps. And remember for these and all of your other questions
check out the SRTCG Q&A: SRCard's Official Unofficial SRTCG FAQ. It's located
at: http://members.home.net/porthos/srtcg/sc_QandA.html
Tony
--
Porthos@****.com -- GridSec: SRCard
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