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From: Bradley Aaron Rebh <brebh@*****.BGSU.EDU>
Subject: Re: Lord Torgo again....He's fun to talk about :)
Date: Fri, 17 Apr 1998 11:15:51 -0400
On Fri, 17 Apr 1998, Matb wrote:

> Bradley Aaron Rebh wrote:
> Not sure I agree with you there. The inclusion of Lurker in Underworld
> sets a precedence as far as determining which key words to use; just as
> Lurker qualifies as a Ganger and a Mage (and a Ganger Mage), I'd have to
> say that Torgo counts as a Ganger and a Leader (and a Ganger Leader).
> Leader of the Pack takes a Ganger Runner and turns him into a Ganger
> Leader. In the case of Torgo, he's already a Ganger Leader, so there's
> no effect. (And who wants to see him be more buff?) Similarly, a
> Ganger Runner scoring the Initiation doesn't become a Ganger, because
> he's already at that stage in life.

So, following this theory, if a team comprised of nothing but Gangers
takes the Initiation Objective, there's no effect because they're already

> In the case of Scatter and the Totems, consider Scatter starting out as
> having only a loose connection with her Totem. By playing Rat Totem on
> her, you're bringing her closer to her natural bent -- but you could
> also play Bear Totem (moo-hah-hah!) and draw her away from her
> predilection. Although it goes against the grain of the RPG, SRTCG
> shamans can add or drop Totems nearly at will; she just can't hold two
> of them at once.

Why can't you say the same for Torgo? Torgo starts out as the boss, but
the rest of the guys have their doubts about his toughness? Torgo gets
sick of the whole ordeal and starts demanding the respect he deserves
wich overwelms him with the backing and confidence of his men. As his
numbers grow, he gets more confident and tougher.

Why is it so bad to make Torgo Tougher? In a lot of the games that
I've played against big bully decks, I've seen players stack Stomper,
Skwraaaaaark!, and the rest of the bruisers with enough cards to make them
a walking killing maachine. These monsters can stomp through most
challenges by themself. They still aren't able to get by a Maglock
though. *shrug*

In SRTCG, I haven't seen a perfect combo. If someone finds one, let
me know, I want to exploit it. :P for every combo there's an equal and
opposite counter, no?


Bradley Aaron Rebh


920 E.Wooster #4
Bowling Green, OH 43402


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