From: | Matb <mbreton@**.NETCOM.COM> |
---|---|
Subject: | Re: Coward combos & Counter cards |
Date: | Sat, 18 Apr 1998 21:15:39 -0700 |
> Stomper + Katana + Wake the Dead.
> See a game over in 15 minutes maximum. Tell me about ideas You´ve got=
to
> counter this - and keep in mind the reality of having to have the
> countering cards on hand, not just in the deck.
Single cards only?
Cards that will stop the run (at least for a turn):
GAQS.
Wild Goose Chase.
Poor Craftsmanship.
Some Things Never Change.
Archie McDeven / Crawler Drone.
Bad Lunch.
Change of Plans.
Abducted.
Reinforcements.
Cards that'll make it hard to get to this point:
Humanis Policlub Ganger.
Metahuman Prejudice.
Cover Up.
Infighting.
In The Spotlight (admittedly, a two-card combo, if you consider having a
Stomper of your own in play beforehand).
A bigger guy and a Bar Fight / Wanted.
Or of course, a swifter deck.
(No, that was just a *few* of the cards possible.)
- Matt
------------------------------------
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For I am drunk and full of reasons....
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