|Subject:||Re: Coward combos & Counter cards|
|Date:||Sat, 18 Apr 1998 21:15:39 -0700|
> Stomper + Katana + Wake the Dead.
> See a game over in 15 minutes maximum. Tell me about ideas You´ve got=
> counter this - and keep in mind the reality of having to have the
> countering cards on hand, not just in the deck.
Single cards only?
Cards that will stop the run (at least for a turn):
Wild Goose Chase.
Some Things Never Change.
Archie McDeven / Crawler Drone.
Change of Plans.
Cards that'll make it hard to get to this point:
Humanis Policlub Ganger.
In The Spotlight (admittedly, a two-card combo, if you consider having a
Stomper of your own in play beforehand).
A bigger guy and a Bar Fight / Wanted.
Or of course, a swifter deck.
(No, that was just a *few* of the cards possible.)
Ask me tonight why love is strange
For I am drunk and full of reasons....
Teen Poets FAQ: http://pw1.netcom.com/~mbreton/poetry/poetfaq.htm
SRTCG Website: http://www.geocities.com/Area51/Station/2189/ccgtop.htm