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Mailing List Logs for ShadowRN

From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Coward combos & Counter cards
Date: Sat, 18 Apr 1998 21:15:39 -0700
Felix Hoefert wrote:

> Stomper + Katana + Wake the Dead.

> See a game over in 15 minutes maximum. Tell me about ideas You´ve got=
to
> counter this - and keep in mind the reality of having to have the
> countering cards on hand, not just in the deck.

Single cards only?

Cards that will stop the run (at least for a turn):

GAQS.

Wild Goose Chase.

Poor Craftsmanship.

Some Things Never Change.

Archie McDeven / Crawler Drone.

Bad Lunch.

Change of Plans.

Abducted.

Reinforcements.

Cards that'll make it hard to get to this point:

Humanis Policlub Ganger.

Metahuman Prejudice.

Cover Up.

Infighting.

In The Spotlight (admittedly, a two-card combo, if you consider having a
Stomper of your own in play beforehand).

A bigger guy and a Bar Fight / Wanted.

Or of course, a swifter deck.

(No, that was just a *few* of the cards possible.)


- Matt

------------------------------------
Ask me tonight why love is strange
For I am drunk and full of reasons....

SRCard list.member.newbie
Teen Poets FAQ: http://pw1.netcom.com/~mbreton/poetry/poetfaq.htm
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