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Mailing List Logs for ShadowRN

From: Brett Borger <bxb121@***.EDU>
Subject: Re: Halloweeners
Date: Mon, 20 Apr 1998 13:14:53 +0000
> Halloweeners- 0¥, Special/Gang HQ. All Gangers you control are
> Halloweeners. Roll D6 after any combat involving Halloweeners. On 4+, fr=
ag
> any Challenges or Runners defeated in combat that were damaged in that
> combat by Halloweeners. A player may have only one Gang HQ in play at a =
time.
>
> To me, this says the challenge/runner must have taken enough damage to
> trash it already, and instead of being trashed, the card has a possibili=
ty
> of being fragged instead. Maybe I'm missing something, but this card
> doesn't seem that useful unless you're playing against someone who uses =
the
> Squatter a lot.

Or plays a fast deck. A friend and I play and he stimmies me
constantly...I manage to kill his torgo, and in about 4 rounds he has
the SAME torgo back again.

My deck involves a lot of cheap, quick runners, going for sleaze.
Naturally, this means that if I fail to sleaze, I get massacred.
Believe me, I like the ability to reuse trashed runners.
Halloweeners, having no cost and no penalty, is a useful card for my
opponents.

-=SwiftOne=-
so is that damn torgo.


Brett Borger
SwiftOne@***.edu
AAP Techie

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