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Mailing List Logs for ShadowRN

From: Michael Niederkofler <hibou@****.TU-GRAZ.AC.AT>
Subject: Re: Wanted !
Date: Mon, 20 Apr 1998 23:44:13 +0200
Matb wrote:

> <snip some very good ideas>
>
> Since getting into combat requires the attacker to turn, any measure
> which turns the attacker would seem to work (McDeven, Crawler Drone).
> Similarly, Rush Job forces your opponent to do something else with his
>
> Runners -- followed up by a Change of Plans and a well-placed Widow's
> Trap.... :)
>

This could work. I will give it try.

> Having LOTS of Runners works, too. Genetics Lab can be good for this.
>
> (To comment on the Big Tough Guys being unstoppable: They are. In the
>
> *late* game. Early on, there's simply to many low-cost Runners for
> them
> to be that effective. It's only when you can stomp your opponent's
> numober one guy and *still* be able to send four or five guys on a
> shadowrun that you really have control over the board.)
>

The problem I often have here is, that there are challenges I can not
sleaze or fight (like Highway Showdown or Guardian Dracoform) early in
the game, so my opponent has time enough to set up the big guys. If
anyone has ideas for a really fast deck, that can handle some of the
nastier challenges, they are highly welcome.

> Counter-attack. Not necessarily with Bar Fights of your own: Cement
> Shoes, Handcuffs, Poison all have their (dirty) uses.
>
> Or, of course, just be swifter. Win first, and who cares how many of
> your Runners he trashed?
>

.

> - Matt
>

I hope, I will be swift enough once.

Greetings,
Michael

--
************************
Michael Niederkofler
hibou@****.tu-graz.ac.at
************************

Conway´s Gesetz: In jeder Organisation gibt es immer nur eine Person,
die weiß was los ist. Diese Person muß entlassen werden.

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