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From: Michael Niederkofler <hibou@****.TU-GRAZ.AC.AT>
Subject: Re: Wanted !
Date: Mon, 20 Apr 1998 23:36:32 +0200
Apone wrote:

> Michael Niederkofler wrote:
> > Hi All,
> >
> > I don´t know if I´m the only one, that considers "Wanted" the most
> > annoying card of the set. If played with the right (Troll-) deck it
> can
> > destroy almost every other deck and there is not much, what cone be
> > done.
> I would say Troll Decks are the most annoying decks of the game.

You´re definitly right.

> > The options you have against it are way too weak, IMHO. "Luck of
> > the Irish" fails in 50% of all cases, "Lucky Wabbits Foot" and
> > "Protective Spirit" are too expensive so there is only "State of
> > Confusion" left which is a rare card, so it is very hard to get 4 of
> > them.
> Pack some Bad Rep. That will make the assaillant think twice,
> especially ifyou are playing games
> under 100 Rep Points for victory.
> And I've heard that on the Revised Rules it will become possible to
> Bad Rep a player with negative
> Rep points.

We have already a house rule, that allows this. But sometimes is the
loss of 10 pts rep not that annoying, if you consider, that you will get
rep for the runner you killed with wanted. That would be 6 points for
Hatchetman, who is not that hard to kill, but is a hard loss in a sleaze
deck with his four skills.

> > It seems to me in general that strategies, that try to kill the
> > opponents runners are to strong, compared to other strategies.
> Imagine a
> > deck consisting of trolls with Harley Scorpions and Katanas, going
> for
> > "Cleanse the Hive". Once there are four or five trolls on the table,
> > there is not much what can stop them.
> This is only speaking from my limited experience (lack of players
> around here) so I might
> miss something, but here's what I've learned:
> - Troll Decks are slow. Play quick games (around 100 Rep Points max).
> - Troll Decks are really expansive. Target your opponet's cash cows
> (Riots, Wanted, In Fighting...)
> instead of his tough guys. That can
> slow him down even more.
> - Pack Challenges that need uncommon skills to be sleaze (technical,
> social,...), and that Trolls
> usually don't have.

Thats another thing what annoys me. "Cleanse the Hive", "Cermak
"Urban Browl" don´t care what challenges you play. These objectifs just
turn your challenges into a fight. So if your opponent plays with
"Cleanse the Hive", he has not to worry about you taking this objectif
fast (the last fight is way too tough for weenies), and he can
concentrate playing the harder challenges on your own objectif, so that
you will not be fast enough (there is no way around "Highway Showdown
with Tinkerbell and Hawkwind).

> - Better pack Challenges that make the shadowrunning team returning to
> the safehouse (Nets, Hellish
> trafic, Maglocks)
> instead of trying to fight a ferocious wild bunch of trolls. (I saw
> one taking the Amozonian Hunt
> after kicking the ass of a Guardian Dracophorm,
> a Double Jeopardize and a Toxic Spirit, making a 60 points rep on one
> turn. Ouch !).
> It's a pity that to counter a Troll Deck you need to specially prepare
> your own deck for it (except
> if you play a 50 Rep Points game) but
> what else can be done to face an Anti Social beast which is 2,80
> meters tall and weighs
> over 200 Kg ?
> A word of clarification: this post is not directed against trolls.
> They are pretty cool in the SR
> universe.
> IMHO I just find that they can be imbalancing for the SRTTCG
> mechanisms.

Thats the way I see it too. They don´t have many drawbacks.

> so long,
> Apone.


> --
> --
> ---------------------------------------------------------------------
> "You may bury my body down by the highway side,
> So my old evil spirit can catch a Greyhound bus n'ride."
> Robert Johnson
> --------------
> ---------------------------------------------------------

Michael Niederkofler

Conway´s Gesetz: In jeder Organisation gibt es immer nur eine Person,
die weiß was los ist. Diese Person muß entlassen werden.


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