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From: hansen <hansen@********.COM.SG>
Subject: Re: Wanted !
Date: Tue, 21 Apr 1998 22:15:06 +0800
>>Hi All,
>>
>>I don?t know if I?m the only one, that considers "Wanted" the most
>>annoying card of the set. If played with the right (Troll-) deck it can
>>destroy almost every other deck and there is not much, what cone be
>>done. The options you have against it are way too weak, IMHO. "Luck of
>>the Irish" fails in 50% of all cases, "Lucky Wabbits Foot" and
>>"Protective Spirit" are too expensive so there is only "State of
>>Confusion" left which is a rare card, so it is very hard to get 4 of
>>them.
>>If I overlook something, I would be glad to hear a possibility to
>>counter "Wanted".
>>
>>It seems to me in general that strategies, that try to kill the
>>opponents runners are to strong, compared to other strategies. Imagine a
>>deck consisting of trolls with Harley Scorpions and Katanas, going for
>>"Cleanse the Hive". Once there are four or five trolls on the table,
>>there is not much what can stop them. And while you wait four the money
>>to deploy the trolls you play "Wanted" or "Riots" to eliminate
the
>>key-runners of your opponent, who is then not fast enough to beat you.
>>
>>Is there nothing, that can stop such a deck?
>>
>>Your comments are welcome,
>>
>>Greetings,
>>Michael
>
>Yes there is other ways. You could use bodyguards, or you could find
>someone else to play with (this kind of deck was not built for fun, but
>for winning at all cost. IMHO, the extensive use of special cards makes
>the game, well, kinda dull. It's not fun to play, "Who killed the most
>runners" and then pick all rep points easily because there's noone to
>stop you. We're not playing Magic here, we're playing SRTCG, the game
>that says "Who won the most rep points". This doesn't mean you have to
>kill everyone.).
>
>Sure, I have a Wanted! card in my deck, but I usually deploy it to kill
>that pesky decker of his. This kind of action only brings more problems
>for my opponent because he can no longer Recon/Browse the challenges.
>
>Also, keep in mind that every deck has his weaknesses. Find them,
>exploit them (ex.: Torgo is the strongest runner without gear their is
>and seems to have no weaknesses, but there is at least one: it cost the
>Fixer 2 nuyens per turn. Like Gretsky, Torgo doesn't make the team, but
>sure help a lot to make the team win.). If the deck your talking about
>is made of trolls, then it cost a LOT of money to bring them so, cut his
>money with Sticky Fingers, Ice Queen, or just manage to trash the runners
>with Fame. A troll deck can pass through anything IF the fixer has
>nuyen.

If you're playing 1 or 2 races humanis policlub ganger(s) is good too...

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