Back to the main page

Mailing List Logs for ShadowRN

From: hansen <hansen@********.COM.SG>
Subject: Re: Wanted !
Date: Tue, 21 Apr 1998 22:15:06 +0800
>>Hi All,
>>I don?t know if I?m the only one, that considers "Wanted" the most
>>annoying card of the set. If played with the right (Troll-) deck it can
>>destroy almost every other deck and there is not much, what cone be
>>done. The options you have against it are way too weak, IMHO. "Luck of
>>the Irish" fails in 50% of all cases, "Lucky Wabbits Foot" and
>>"Protective Spirit" are too expensive so there is only "State of
>>Confusion" left which is a rare card, so it is very hard to get 4 of
>>If I overlook something, I would be glad to hear a possibility to
>>counter "Wanted".
>>It seems to me in general that strategies, that try to kill the
>>opponents runners are to strong, compared to other strategies. Imagine a
>>deck consisting of trolls with Harley Scorpions and Katanas, going for
>>"Cleanse the Hive". Once there are four or five trolls on the table,
>>there is not much what can stop them. And while you wait four the money
>>to deploy the trolls you play "Wanted" or "Riots" to eliminate
>>key-runners of your opponent, who is then not fast enough to beat you.
>>Is there nothing, that can stop such a deck?
>>Your comments are welcome,
>Yes there is other ways. You could use bodyguards, or you could find
>someone else to play with (this kind of deck was not built for fun, but
>for winning at all cost. IMHO, the extensive use of special cards makes
>the game, well, kinda dull. It's not fun to play, "Who killed the most
>runners" and then pick all rep points easily because there's noone to
>stop you. We're not playing Magic here, we're playing SRTCG, the game
>that says "Who won the most rep points". This doesn't mean you have to
>kill everyone.).
>Sure, I have a Wanted! card in my deck, but I usually deploy it to kill
>that pesky decker of his. This kind of action only brings more problems
>for my opponent because he can no longer Recon/Browse the challenges.
>Also, keep in mind that every deck has his weaknesses. Find them,
>exploit them (ex.: Torgo is the strongest runner without gear their is
>and seems to have no weaknesses, but there is at least one: it cost the
>Fixer 2 nuyens per turn. Like Gretsky, Torgo doesn't make the team, but
>sure help a lot to make the team win.). If the deck your talking about
>is made of trolls, then it cost a LOT of money to bring them so, cut his
>money with Sticky Fingers, Ice Queen, or just manage to trash the runners
>with Fame. A troll deck can pass through anything IF the fixer has

If you're playing 1 or 2 races humanis policlub ganger(s) is good too...


These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.