|From:||Jon Palmer <jmp225@***.EDU>|
|Subject:||Re: Coward combos & Counter cards|
|Date:||Wed, 22 Apr 1998 09:42:52 -0400|
>> Stomper + Katana + Wake the Dead.
>> See a game over in 15 minutes maximum. Tell me about ideas You¥ve
>> counter this - and keep in mind the reality of having to have the
>> countering cards on hand, not just in the deck.
>The best strategy of found for players using this tactic (Tony?
>Skwaarks + Hand Razors + Cermak/Hive/Urban/Wake ring a bell? ;o) is to
>take the objectives first.
>I was suprised when I started putting together the UGE Unlimited deck
>how four or so bodies of 4/5/6 were able to handle the damage. It
>doesn't take much to beef the attack value (Uzi III, Taser, Baseball
>Bat or a Vindicator if you're feeling saucy). Canonball, Drake, Ro-jin
>all have stamina. And these guys all run cheaper than the brutes,
>they'll come out quick too. UGE Unlimited has playtested suprisingly
>fast. Don't forget elves and dwarves rock with their race locations.
>Caves of Halferville and Tir Tairngire make them cheaper and/or give a
>threat rating bonus 2/3 of the time.
The only problem with this is you can GUARANTEE taking a Wake the Dead if
it's your first objective, Stomper & Katana are within your first 9 cards,
and you don't get GAQ'd or something like that. Turn 1: Stomper. Turn 2:
Katana, run. Take the objective. Heck, the other person would actually
WANT to play no Challenges on that objective, so at least they'd get an
intercept. So the question is, if you don't go first, can you bust through
maybe 3 WtD challenges on your second turn? If not, he's got that rep in
his pocket :-(