From: | "Ken Dirk (DrugDoc)" <dirkkenn@***.EDU> |
---|---|
Subject: | Re: [FASA] Second Run comments |
Date: | Wed, 22 Apr 1998 10:24:57 -0700 |
<snip>
> 4. Healing spirits takes too long. Riggers share the same problem, but
> riggers often have better defensive stats. Shamen often have a low
> threat rating. They need spirits for offense, and also for defense.
> Even so, it is quite common that both the runner and spirit will take
> damage. As I understand it, when the next legwork phase begins, the
> runner may turn to heal, or may turn to heal the spirit, but may not do
> both.
Actually, I think that the runner technically has to turn to heal BEFORE
the legwork phase begins. Page 50 of the itty bitty rulebook puts
healing runners under step 3 (the refresh phase). The timing could be
important.
Ken Dirk (DrugDoc)