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From: Jon Edwards <jonathan.edwards@*****.COM>
Subject: Re: Genetics Lab
Date: Wed, 22 Apr 1998 15:22:59 -0700
>Genetics Lab- 5¥, Street Location. Unique. May be used once per turn.=
Turn
>a Runner to visit Genetics Lab and roll D6; 1-2: Trash visiting Runner.
>3-4: No effect. 5+: Put a Clone token in play. Treat this token as an exact
>duplicate of the visiting Runner except that the Clone does not possess the
>special traits or abilities of the visiting Runner. The Clone cannot use
>Gear. Art: Ron Spencer. Promo

I understand that this would negate the special abilities of someone, let's
say Knuckles, to guard and prevent against damage.

However, does this also apply to his natural Armor Rating as well? Will
the Clone (we'll call him Bill) maintain the Armor rating of A1, or will he
be standing in a less than formidable position (which I suppose isn't
necessarily correct, as 7/7 is pretty formidable as it is....better than
Static, at any rate ;-)

Thanks,

Jon

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