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From: Tony Glinka <porthos@****.COM>
Subject: Re: Genetics Lab
Date: Wed, 22 Apr 1998 15:35:18 -0700
Jon Edwards wrote:

> >Genetics Lab- 5¥, Street Location. Unique. May be used once per turn. Turn
> >a Runner to visit Genetics Lab and roll D6; 1-2: Trash visiting Runner.
> >3-4: No effect. 5+: Put a Clone token in play. Treat this token as an exact
> >duplicate of the visiting Runner except that the Clone does not possess the
> >special traits or abilities of the visiting Runner. The Clone cannot use
> >Gear. Art: Ron Spencer. Promo
> I understand that this would negate the special abilities of someone, let's
> say Knuckles, to guard and prevent against damage.
> However, does this also apply to his natural Armor Rating as well? Will
> the Clone (we'll call him Bill) maintain the Armor rating of A1, or will he
> be standing in a less than formidable position (which I suppose isn't
> necessarily correct, as 7/7 is pretty formidable as it is....better than
> Static, at any rate ;-)

Armor is considered part of the threat rating (p22 RB). (Loki looked it up some
some cruel purpose in one of past games.) So I would say that yes, a cloned
runner has the armor (natural not gear boosted) of the original runner.

Porthos@****.com -- GridSec: SRCard
Porthos' World of Shadowrun:
Tony's SRTCG Site:
Home of the SRTCG Q&A: SRCard's Official Unofficial SRTCG FAQ


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