|Subject:||Re: [FASA] Second Run comments|
|Date:||Thu, 23 Apr 1998 15:09:31 -0500|
>In the RPG, mages usually add a crucial set of powers to a muscle team.
>In the CCG, a deck can't afford to throw in a couple of mages/shamen
>a couple of magical gear cards, since the odds are that the right
>combination won't be drawn. Because of this, decks that use mages,
>shamen, and magical gear must use those cards in significant portions.
>Even then, these decks don't measure up against "big thug" attack
>They can and do win, but if you were playing to win, the odds are
>against magical decks.
This is all in line to bring things back into karmic balance for those
fine folks at FASA. In the role-playing game, magic IS power, so it had
to be curtailed somewhat for the card game to make things right with the
Tony Rabiola rabiola@**.netcom.com
Fourth and Sixth World Adept
Still working on the Fifth...