|From:||"Bourgault, Patrick" <pbourgau@***.CA>|
|Subject:||Re: The Guard Trait|
|Date:||Fri, 24 Apr 1998 08:59:00 PDT|
>> IMHO it makes the trait a bit too powerful...but why not.
>Why too powerful? The runner with Guard has to die eventually....
>> Here's another thought:
>> What if players had to announce at the start of their legwork phase
which >runner(s) their bodyguards
>> are going to protect until the end of the turn ?
>This waters down the power so much as to be next to useless. Guard
>seems fine as is. Anyone else?
Your right, the Guard trait is just as fine as it is right now. In the
game I play, the BG are usually used to protect the all mighty deckers.
Since those deckers usually don't go on SR, the BG must stay frosty.
This is a big draw back since Knuckles and Scorpio have both interesting
skills and they sure can take their own on Challenges.