|Subject:||Re: The Guard Trait|
|Date:||Fri, 24 Apr 1998 18:06:09 EDT|
>> IMHO it makes the trait a bit too powerful...but why not.
>Why too powerful? The runner with Guard has to die eventually....
>> Here's another thought:
>> What if players had to announce at the start of their legwork phase which
runner(s) their bodyguards
>> are going to protect until the end of the turn ?
>This waters down the power so much as to be next to useless. Guard
>seems fine as is. Anyone else?
I agree whole heartedly, he only has a limited body. If I were to beef
Knuckles up as previously suggested, I wouldn't have him hanging around to
take someone else's damage I would have him at the forefront of my running
team. Right next to Stomper w/Mono whip, and dermal plating