|From:||Erik R Volkert <evolkert@*******.OIT.UMASS.EDU>|
|Subject:||Re: The guard trait|
|Date:||Mon, 27 Apr 1998 10:23:44 -0400|
> Eike Andreas Baermann wrote:
> > On Thu, 23 Apr 1998, Quicksilver wrote:
> > > The way I understand it, Knuckles cannot protect a Wanted! runner.
> > > be present to use his ability and Wanted! places the other runners in
> > > runner-vs-runner combat while Knuckles is still stuck at home.
> > I think he can guard all runners who are present in the safehouse. The
> > rulebook says that all unturned runners in the safehouse are present and
> > so Knuckles can guard them if they are unturned. And by the way,
> > protecting people from the attacks of assassins should be the job of
> > bodyguards.
> All unturned Runners are indeed present in the safehouse. When a Runner
> engages in Runner-Runner combat, he must turn to do so. So the Wanted
> Runner would be no longer in the safehouse when combat begins. Btw,
> Wanted is not meant for assassins but for bounty hunters seeking out
> criminals. Actual use may vary ;o] ---Felix
What about decker combat? Can Knuckles soak damage done to my decker from a black
hammer? It seems ludicrous but it looks like the rules allow for it.