From: | Felix Hoefert <FHoefert@********.DE> |
---|---|
Subject: | Re: The guard trait |
Date: | Mon, 27 Apr 1998 23:58:33 +0200 |
>
> >
> > Eike Andreas Baermann wrote:
> > >
> > > On Thu, 23 Apr 1998, Quicksilver wrote:
> > >
> > > > The way I understand it, Knuckles cannot protect a Wanted!
runner. He must
> > > > be present to use his ability and Wanted! places the other runners in
> > > > runner-vs-runner combat while Knuckles is still stuck at home.
> > >
> > > I think he can guard all runners who are present in the safehouse. The
> > > rulebook says that all unturned runners in the safehouse are present and
> > > so Knuckles can guard them if they are unturned. And by the way,
> > > protecting people from the attacks of assassins should be the job of
> > > bodyguards.
> > >
> >
> > All unturned Runners are indeed present in the safehouse. When a Runner
> > engages in Runner-Runner combat, he must turn to do so. So the Wanted
> > Runner would be no longer in the safehouse when combat begins. Btw,
> > Wanted is not meant for assassins but for bounty hunters seeking out
> > criminals. Actual use may vary ;o] ---Felix
> >
>
> What about decker combat? Can Knuckles soak damage done to my decker from a black
> hammer? It seems ludicrous but it looks like the rules allow for it.
>
No, Guard cannot be used to soak Matrix damage. I donīt know where the
rule is written, but itīs positively an official rule. ---Felix