From: | Felix Hoefert <FHoefert@********.DE> |
---|---|
Subject: | Re: Timing is all there is |
Date: | Fri, 1 May 1998 06:03:28 +0200 |
>
> Bourgault, Patrick wrote:
> > I have two unturned runner in the safehouse. One of them is Knuckles
> > (guard traits), and the other has the Bulldog Van. Now, my opponent
> > attack the other runner with a Wanted card. There's the plot: I want to
> > use Knuckles to save my other runner. To do this, I have to turn
> > Knuckles.
> >
> > Q: Do Knuckles benefits the (A+1) from the Bulldog Van ?? (the card says
> > that the armor is given to all unturned runners in the safehouse.)
>
> I think you answred your own question...If you have to turn Knuckles and Bulldog
> van only protects unturned runners, when the damage is dealt the runner is
> already turned, therefore no protection from the van.
> Think of it like both runners are hanging inside the van, and when the mean
> troll comes to smash the wanted runner, Knuckles steps out and breaks a few
> bones :)
> Opinion anyone?
>
No, Knuckles DOES NOT hang in the same van. Wanted! induced and any
other Runner-Runner combat takes place OUTSIDE the safehouse. The Wanted
Runner MUST TURN and therefore LEAVE the safehouse to fight. Knuckles
can´t come along for the fight because Wanted only targets one Runner,
not one in a team. Sorry for the loud CAPITALS, but this has been
answered so often before. If you weren´t present on the list then (about
one week back), I apologize. ---Felix