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Mailing List Logs for ShadowRN

From: hansen <hansen@********.COM.SG>
Subject: Re:______Re:_TodayÂīs_tourney
Date: Fri, 1 May 1998 16:59:18 +0800
>hansen wrote:
>>
>> >In a message dated 98-04-29 22:27:46 EDT, you write:
>> >
>> ><< >My hope is that all the Deaders get fed
>> > >up with playing against their own decks and start getting creative
>> > >again.
>> >
>> > How about having a tourny that rewards for creativity? Like
>> subtracting
>> > rep for every duplicate card in the winners deck, or having them start
at
>> > a -1 to -5 rep for every duplicate card.
>> >
>> > Or, how about putting 4 cleanse the hives in your deck with 4
change
>> of
>> > plans/all or nothing/and blindsided. I've seen a complete team of
trolls
>> > well armed go down after fighting 6 bug spirits and the queen...With
>> cleanse
>> > the hive you typically can concentrate on your opponents challenges and
if
>> > you keep beating him to them, there's not much he can do except fight
some
>> > bugs. I say, if they want to hack & slash on their shadowruns, give
them
>> > something to hack & slash.
>> > Any other suggestions to add to this combo/tatic?
>> >
>> > Peace,
>> > Keldon Mor >>
>> >
>> >
>> >yeah Hit them with a few Security Consultants nothing like going thru
all
>> the
>> >challenges then facin your own Hunting Gargoyles, or Booby Trap, or Mine
>> Field
>> >or ....you get the picture...let them cut their own throats, just hope
they
>> >don't have a Mag Locks on top (sucks when you know the combo)
>> >
>> >Gunnar
>>
>> I've seen a big boy deck go down to a deck that used money stealers (ice
>> queen & sticky fingers) and elite security mage and other pumper
challenges.
>> Squatter and Highbrow provided card drawing and recycling. Mr Johnson
>> provided the right runners. The idea was to stall for time until you got
the
>> following team Fastjack(to arrange the challenges), Drake(good skills),
>> Reaper(good skills), Marek (not bad skills, pumpable), Tinkerbell(good
>> skills), Hawkwind(good skills, biotech), Tempest(good overall character,
>> good skills). Gear included invisibility, bulldog van and Maglock
Passkey.
>> Specials include wanted(take out rockers), Rush job, Nerps!, cyber
psychosis
>> and Infected chrome. Stingers include blindsided , FM, Just a rumor,
>> Lofwyr's schemes and LotI. Can't remeber the challenges.....
>
>Money stealers are good, but will not stand in a tourney against cheaper
>decks. Too many Wanteds and Riots to fence off, and after your Ice
>Queens and Sticky Fingers are gone, the Trolls come back. The only
>chance is to get the first turn and steal at least his first 3 Nuyen, or
>else itīs likely thereīll be a Stomper out to take out your deckers and
>other useful Runners. Not one of the above can defeat a Stomper unarmed,
>and Torgo will kill any elves.
>The pure Nuyen stealer decks worked well when most players didnīt have
>many cards, but today theyīre easily put down by most. Iīve found that
>Cyber-Psychosis and Infected Chrome arenīt woth it, since only about 1
>in 3 decks uses Cyberware at all, and then you have to wait for it to be
>played. One Runner trashed after a number of Rounds isnīt worth the cost
>of the card. A money stealer deck is too slow for going on runs (getting
>Runners and Gear out, doing Recon, and avoiding Runner losses.
>Btw, playing Maglock Passkey on a cheap Runner makes a great bait for
>your opponentīs Wanteds (if you can afford to lose MP, that is).
>
> Felix

Actually I the deck does use muscle. It just doesn't concentrate on it.
Stompers and Katanas are excellent...

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