From: | "Bourgault, Patrick" <pbourgau@***.CA> |
---|---|
Subject: | Re: Timing is all there is |
Date: | Fri, 1 May 1998 08:59:00 PDT |
>>
>> Bourgault, Patrick wrote:
>> > I have two unturned runner in the safehouse. One of them is
Knuckles
>> > (guard traits), and the other has the Bulldog Van. Now, my opponent
>> > attack the other runner with a Wanted card. There's the plot: I
want to
>> > use Knuckles to save my other runner. To do this, I have to turn
>> > Knuckles.
>> >
>> > Q: Do Knuckles benefits the (A+1) from the Bulldog Van ?? (the card
>says
>> > that the armor is given to all unturned runners in the safehouse.)
>>
>> I think you answred your own question...If you have to turn Knuckles
and >Bulldog
>> van only protects unturned runners, when the damage is dealt the
runner >is
>> already turned, therefore no protection from the van.
>> Think of it like both runners are hanging inside the van, and when the
>mean
>> troll comes to smash the wanted runner, Knuckles steps out and breaks
>a few
>> bones :)
>> Opinion anyone?
>>
>
>No, Knuckles DOES NOT hang in the same van. Wanted! induced and any
>other Runner-Runner combat takes place OUTSIDE the safehouse. The
>Wanted
>Runner MUST TURN and therefore LEAVE the safehouse to fight. >Knuckles
>can?t come along for the fight because Wanted only targets one Runner,
>not one in a team. Sorry for the loud CAPITALS, but this has been
>answered so often before. If you weren?t present on the list then (about
>one week back), I apologize. ---Felix
>
Then besides of LOTI, Bodyguards, GAQS, WGC, Whoops!, how can you protect
the wanted runner ?? There sure can be a way !! Does Tactics: Scatter
works ??
One thing's for sure, I just learn that the wanted runner must turn when
he is attacked. Where did you get that ??