From: | "Bourgault, Patrick" <pbourgau@***.CA> |
---|---|
Subject: | Re: Timing is all there is |
Date: | Fri, 1 May 1998 10:47:00 PDT |
>other Runner-Runner combat takes place OUTSIDE the safehouse. The Wanted
>Runner MUST TURN and therefore LEAVE the safehouse to fight. Knuckles
>can?t come along for the fight because Wanted only targets one Runner,
>not one in a team. Sorry for the loud CAPITALS, but this has been
>answered so often before. If you weren?t present on the list then (about
>one week back), I apologize. ---Felix
I think the main reason this comes up so often is that it's one of the
most
stupid, idiotic and illogical rulings in all of SRTCG. What good is
having
a fraggin' bodyguard if he can't protect you in runner-to-runner combat?
Certainly, the Bulldog Van is no longer protecting the Wanted Runner or
Knuckles, but anyone with "Guard" should ALWAYS be able to turn to enter
Runner-to-Runner combat with his ability. I mean, isn't that kind of
what
a bodyguard is supposed to do, not LET you get caught 1-on-1?
Anybody else think this ought to be a meta-rule, maybe added to the
"Guard"
trait entry in the new rulebook? IMHO, it needs to.
Jon Palmer