Back to the main page

Mailing List Logs for ShadowRN

From: "Bourgault, Patrick" <pbourgau@***.CA>
Subject: Re: Timing is all there is
Date: Fri, 1 May 1998 11:02:00 PDT
Sorry about the last mail. I hit the wrong keys.

>>No, Knuckles DOES NOT hang in the same van. Wanted! induced and >any
>>other Runner-Runner combat takes place OUTSIDE the safehouse. The
>Wanted
>>Runner MUST TURN and therefore LEAVE the safehouse to fight. >Knuckles
>>can?t come along for the fight because Wanted only targets one Runner,
>>not one in a team. Sorry for the loud CAPITALS, but this has been
>>answered so often before. If you weren?t present on the list then
(about
>>one week back), I apologize. ---Felix
>
>I think the main reason this comes up so often is that it's one of the
most
>stupid, idiotic and illogical rulings in all of SRTCG. What good is
having
>a fraggin' bodyguard if he can't protect you in runner-to-runner combat?
>Certainly, the Bulldog Van is no longer protecting the Wanted Runner or
>Knuckles, but anyone with "Guard" should ALWAYS be able to turn to
>enter
>Runner-to-Runner combat with his ability. I mean, isn't that kind of
what
>a bodyguard is supposed to do, not LET you get caught 1-on-1?
>
>Anybody else think this ought to be a meta-rule, maybe added to the
>"Guard"
>trait entry in the new rulebook? IMHO, it needs to.
>
>Jon Palmer

As for the Guard Trait, we've always play it that way. I mean, deckers
are VERY useful in any team, and they are targeted 95% of the time with
Wanted!. The use of BGs was something we had to basicaly protect them.
Because of that, we must use different strategies just to keep or kill
runners with Wanted!.

By the way Jon, we always played the BG like this: if he is in a SR, he
can protect any one runner per challenge (I don't recall seeing someone
using it more than one time), and in the safehouse, he can protect any
one runner unless he is turned (the use of the trait makes him turn).

This discussion brings me another question. What if the Bulldog Van was
on the wanted runner and that runner is unturned. Why couldn't he be
protected by the van ?? The van only protects unturn runners and the
Wanted! card doesn't say that the wanted runner must turn when he is
attacked.

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.