From: | Jon Palmer <jmp225@***.EDU> |
---|---|
Subject: | Re: Timing is all there is |
Date: | Fri, 1 May 1998 20:32:00 -0400 |
st
>> stupid, idiotic and illogical rulings in all of SRTCG. What good is havi=
ng
>> a fraggin' bodyguard if he can't protect you in runner-to-runner combat?
>> Certainly, the Bulldog Van is no longer protecting the Wanted Runner or
>> Knuckles, but anyone with "Guard" should ALWAYS be able to turn to
enter
>> Runner-to-Runner combat with his ability. I mean, isn't that kind of wha=
t
>> a bodyguard is supposed to do, not LET you get caught 1-on-1?
>
>Actually, allowing Bodyguards to do their thing from the safehouse
>creates complications. For one thing, it begs the question of why they
>shouldn't be allowed to add their Attack Rating too -- which creates
>killer attack decks, in which Bodyguards are used offensively.
>
>Then you have to thwart the possibility of having a team of Runners
>being Guarded from the safehouse -- completely eliminating the
>disadvantages deckers and mages have.
>
>Preventing bodyguards from using their trait against actions outside
>their "present" area keeps a clean set of rules. I don't see that it
>weakens them overmuch; or at least, not so much that a meta-rule or
>revision is neeeded.
Maybe it's just that I'd like to see Wanted become a lot less powerful...
even with all the "incentives" NOT to use it (like Bad Rep, 911, etc.) it
still goes it LOTS of decks. It should probably have a big ¥ cost and not
provide rep. Oh well.
Jon Palmer