From: | Felix Hoefert <FHoefert@********.DE> |
---|---|
Subject: | Re: Timing is all there is |
Date: | Sat, 2 May 1998 02:23:43 +0200 |
>
> Sorry about the last mail. I hit the wrong keys.
>
> >>No, Knuckles DOES NOT hang in the same van. Wanted! induced and >any
> >>other Runner-Runner combat takes place OUTSIDE the safehouse. The
> >Wanted
> >>Runner MUST TURN and therefore LEAVE the safehouse to fight. >Knuckles
> >>can?t come along for the fight because Wanted only targets one Runner,
> >>not one in a team. Sorry for the loud CAPITALS, but this has been
> >>answered so often before. If you weren?t present on the list then
> (about
> >>one week back), I apologize. ---Felix
> >
> >I think the main reason this comes up so often is that it's one of the
> most
> >stupid, idiotic and illogical rulings in all of SRTCG. What good is
> having
> >a fraggin' bodyguard if he can't protect you in runner-to-runner combat?
> >Certainly, the Bulldog Van is no longer protecting the Wanted Runner or
> >Knuckles, but anyone with "Guard" should ALWAYS be able to turn to
> >enter
> >Runner-to-Runner combat with his ability. I mean, isn't that kind of
> what
> >a bodyguard is supposed to do, not LET you get caught 1-on-1?
> >
> >Anybody else think this ought to be a meta-rule, maybe added to the
> >"Guard"
> >trait entry in the new rulebook? IMHO, it needs to.
> >
> >Jon Palmer
>
> As for the Guard Trait, we've always play it that way. I mean, deckers
> are VERY useful in any team, and they are targeted 95% of the time with
> Wanted!. The use of BGs was something we had to basicaly protect them.
> Because of that, we must use different strategies just to keep or kill
> runners with Wanted!.
>
> By the way Jon, we always played the BG like this: if he is in a SR, he
> can protect any one runner per challenge (I don't recall seeing someone
> using it more than one time), and in the safehouse, he can protect any
> one runner unless he is turned (the use of the trait makes him turn).
>
> This discussion brings me another question. What if the Bulldog Van was
> on the wanted runner and that runner is unturned. Why couldn't he be
> protected by the van ?? The van only protects unturn runners and the
> Wanted! card doesn't say that the wanted runner must turn when he is
> attacked.
But the Rulebook states that Runners must turn to go into
Runner-to-Runner combat. In R-t-R combat, the Runners are not in the
safehouse, and turned, so they can´t be protected by Bulldog. ---Felix