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Mailing List Logs for ShadowRN

From: Donald Arganbright <jayden63@*******.COM>
Subject: Re: [Fictional Cards] Rockers, Bodyguards, and Others
Date: Sat, 2 May 1998 15:56:30 PDT
Matt wrote-

>
>WHISPERING WIND / Lead Vocalist (Rocker) / 6Y
>2/3. Human. Fame-2. Social-1.
>Turn to heal target Mercenary.

No real comment, but can this action be done while target merc is in a
shadowrun and the rocker is not? Just wondering.
>
>WILDFIRE / Ganger Rocker / 6Y
>2/3. Elf. Street-1.
>When Wildfire is deployed, search your deck for target Street
>Location and deploy it at no cost. If Wildfire is trashed, target
>Location is trashed as well.

This is real cool. I like the fact that the location goes if the rocker
does.

>BAMBI / (Drummer) Rocker / 6Y
>4/4. Troll. Fame-1.
>2Y: Place a Wolf token on Bambi. You may trash a Wolf token from
>Bambi to give him +2/+2 until the end of the phase. Bambi may hold >up
to two Wolf tokens.

I like this, but can you trash both tokens at once to get a bonus +4/+4.
thats kinda really powerfull for only 4¥.

>COYOTE / Rocker / 5Y
>3/3. Amerindian/Human.
>Turn to give target Rocker Fame+1 until the end of turn.
>2Y: Turn to give target Amerindian Runner +1/+1 until the end of >turn.

This I like as well, but since there are few cards that use amerindian,
german, japanese, etc. in the runners title, I would take out the
"Turn" in the last line and increase the 2 to 3.

>DARKVINE / Prime Runner: Rocker / 4/1Y
>2/2. Elf; Unique. Fame-2. While Darkvine is the top card of your
>trash pile, any player may pay his deployment cost to put him into
>play under their control.

No real comment Doesn't spark any real opinions.

>SORAYAMA / Contact / 4Y
>When Sorayama is deployed, search your draw pile for target >Rocker.
>Deploy that Runner immediately at no cost.

Isn't Sorayama the name of a high-grade CyberTech corp? Anyway this
card needs another ability otherwise it can only be used once and is
taking up space in the deck.

>THE COBALT MARIE / Location (Street) / 3Y
>May only be used once per turn.
>Turn and frag a Runner you control to put a Cobalt Marie token into
>play. A Cobalt Marie token counts as a 5/5 Runner with one skill of
>your choice. Cobalt Marie tokens may not use Gear cards.

>(Sort of a lesser Genetics Lab, and it has nothing to do with >Rockers,
sorry.)

I still really like it.

>I NEED IT YESTERDAY! / Stinger / 0Y
>Play during another player's turn. Target Runner may visit a >Location
or Contact.

Isn't the title the truth. I would have four in my deck in a heart
beat.

>THE GREAT GIG IN THE SKY / Stinger / 0Y
>Frag X Rockers in your trash pile to add XY to your Credstick.
>"I see Hendrix! Lennon! Darkvine!"

This is cool. I always knew rockers were high on something. :)

>HOUSE PARTY / Special / 0Y
>Turn three Rockers you control that did not use Fame this turn. No
>player may make a shadowrun until your next turn.
>
>(A limited effect Block Party, with its own way of enforcing a cost.)

The wording might have to be changed a little. Since not all rockers
have fame and more importantly since fame happens durring your upkeep
phase which is before your legwork phase, you will always use their
fame. Just give it a cost of 3¥ and turn 2 rockers.

My only complaint about rockers is their body. any drive by shooting
can waste any rocker, while infected chrome keeps them at about 1 body,
and riots just kills them all at once. (My wife played this card and I
lost 4 rockers and two deckers . . . . I was pissed)

>And the Bodyguard stuff:
>
>LOWBALL / Bodyguard / 5Y
>4/4. Dwarf; Unique. Guard. Firearms-1, Stealth-1.
>While Lowball is unturned, all defenders in Runner-vs-Runner >combat
gain +0/+1 (A+1).

This is cool.

>REEF / Runner: Bodyguard / 7Y
>5/6 (A1). Troll; Firearms-2, Melee-2. Select a Runner you control
>when Reef comes into play. Turn Reef when target Runner enters
>Runner-vs-Runner combat. Reef participates in the combat instead >of
target Runner.

This is what a real bodyguard should be. This I really like.

>COVER ME! / Stinger / 2Y
>Play when target Runner you control must defend in >Runner-vs-Runner
>control. Frag a Runner from your hand to add his Threat Rating to
>target Runner's until the end of combat.

I would have a few of thses in my deck as well.

>STREET LORD / Special / 3Y
>Play on target Runner. This Runner may not be targeted by Bounty
>Hunters or Wanted cards.
>"You go with the Don's blessing."

I would raise the cost to 5¥ and change the text to Runner may not be
targeted by any card that would cause the runner to ingage in
runner-vs-runner combat.

>And to top things off:
>
>THWAP! / Stinger / 0Y
>Play whenever target player plays a card at an inappropriate
>(non-legal) moment, or reveals a card from his hand without playing
>it. Target player loses 1 Reputation. Gain 1 Reputation.

This is a definant must.


*** In ruling, the Sage attends to the heart, not the eye ***
*** - Tao
***


Donald Arganbright
Jayden Stormwalker


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